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  1. Model Viewer + Simplifier

    Built a quick gltf model viewer & model simplifier to more easily critique and work with Astra and other AI models.

  2. Astra Marketing

    Launching Astra on Friday afternoon before a long weekend made it so were all messing around with it over the weekend before taking those vibes into work week.

  3. Astra Catfish

    Launching Astra on Friday afternoon before a long weekend made it so were all messing around with it over the weekend before taking those vibes into work week.

  4. Astra Make Me a Dog Fight Sim

    ok ok - "astra build me a dogfight simulator in @threejs with http3/quic multiplayer" ok ok - "astra build me a dogfight simulator in @threejs with http3/quic multiplayer" https://t.co/rVvoVs0M1Q — Parris (@parrissays) · View on X

  5. What if I told you I'm making a game about gravity and planet slingshot mechanics?

  6. I've decided to start playing around with lesser known physics mechanics and see if the mechanic can result in fun.

  7. For me the game changer in WebGPU really has to be the ability to have more a LOT more lights and have them be easily managed and all on screen at once.

  8. The unlock in this era of tech isn't a better average.

  9. Juice

    This is the best description of what types of animations should exist for your app.

  10. “Everyone is a manager now.”

    “Everyone is a manager now.”

  11. Timelines and estimates aren't the enemy.

  12. Documenting the pain of getting Next.js, WebSockets, and httpOnly cookies working together — nginx proxying, middleware edge-runtime gotchas, and rolling your own cookie handling.

  13. LLMs are useful right now.

  14. Why I built and shipped a mobile strategy game in React Native instead of Unity or Unreal — the setup, what went wrong, what went surprisingly well, and whether I'd do it again.

  15. Not TDD, not trivial unit tests — a pragmatic take on writing fast, high-leverage tests that speed up iteration, plus rebuttals to the usual objections.