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Articole: 191
  1. More of This Please

    This is a good thing: BREAKING: Zohran Mamdani announces click-to-cancel rule for NYC.

  2. Do We Want This

    I’ve been following the discourse in AI software development, especially in the game development spaces, and the eagerness of people sharing their creations I think speaks to people’s desire to create, which I think is a good thing.

  3. Community

    “Community comes at the cost of convienence” is a great line.

  4. Code Volume

    I generally have some eye for “how much code does it take” to do a specific task.

  5. Interruptions are the Norm

    As life gets more complicated, and responsibilities increase, it’s easy to chalk up the lack of progress to the constant interruptions.

  6. Small Gasp of Fresh Air

    Tonight’s election feels like a small gasp of fresh air while still suffocating in this hellscape.

  7. Stop Falling for It

    Affinity just announced their version 3 of their graphics suites.

  8. One Percent a Day

    Focusing on the 1% improvement per day for a long time instead of some herculean effort in some small intense burst generally yields bigger and better results in the long run.

  9. Taking It Back, Part 1

    I’ve been on a bit of a “get back in control of my data” streak.

  10. Creative Diet

    Ran into this post earlier today with a choice quote from an old movie I enjoyed: “In order to make delicious food, you must eat delicious food.

  11. What's Happening

    I’ve finally got the creative itch again, and I want to try one more time.

  12. Adventures in Japan

    Some photos I took from my Japan trip last summer

  13. I'm Still Writing

    I keep telling myself these past couple of years that I would write more.

  14. Onward to Another Year

    Last year was quite the year for me personally, professionally, and creatively.

  15. Melted Rust

    TL;DR: So I’m not entirely sure if my CPU is completely hosed at this point and I’ll have to be getting a new one soon, but I was running into some insane errors while compiling rust recently.

  16. Godot, Powershell, and GdExt

    New Year, more Godot!

  17. Godot, Neovim, and Windows

    This took longer than I care to admit.

  18. Barriers to Writing

    The burden of trying to do longer form blogging can certainly be a bit much.

  19. Errors All Day

    Today I had to install nodejs on a new dev machine for a separate project.

  20. Tools in 2023

    This month I’ve been thinking a lot about the tooling I’m using to get through the day, learn things, and manage things.

  21. Loading Fonts in UE5's Slate

    I’m currently deep in UMG/Slate with UE5.

  22. Bevy works well on the web!

  23. Taking Flight

    Like many of us in this pandemic, I’ve picked up a hobby over the last year.

  24. Memory Lane

    Weird to think that some of these images are over 16 years old…

  25. Death By a Thousand Cuts

    One of the issues with game development that’s become more apparent over the years was dealing with splitting time between new game development and bug fixes/maintenance.

  26. Use: UGameplayStatics::CreatePlayer(World, Index,bSpawnActor) (Docs).

  27. This Online World

    “If the byline on your article doesn’t enlarge its readership then you don’t have much of a value.

  28. With each game release I’ve noticed I’ve committed less and less time to writing the ‘fun bits’ and more time spent trying to mitigate complexity and find ways to make as many things as testable as possible.

  29. The little details…

    Early on in the development of SFT I had concerns about how I was going to do text rendering on the cards in such a way that things stay readable regardless of resolution, while keeping fonts looking nice.

  30. Taking the “conflict” out of shared roles: https://vine.co/v/inaDFBXgFUB We opted to do a ‘ranked preference’ for role selection in SFT.

  31. Animations In SFT

    Finally got another card ability animation implemented into SFT: https://vine.co/v/i12I565Q9zg The method and architecture I’m using for driving game logic I think has served me well for the past few years.

  32. Closing in on Alpha

    So much work left to do, but we're hitting a point where the game is fully-playable with basic graphics online and off.

  33. Space Food Truck Shenanigans

    This week I’ve got a lot done in the way of Steam integration, save files, automated builds, some better randomization for galaxy generation, as well as some much needed bug fixes to make online play smoother.

  34. We ran a kickstarter for the game I’m currently working on, Space Food Truck.

  35. Darkest Dungeon

    Oh my word.

  36. Wow, it’s been a while.

  37. Sample Page

    This is an example page.

  38. As a game designer, one of things I try to avoid is creating disposable experiences.

  39. Game Design Sensibilities

    I’ve been playing a fair number of board games lately.

  40. Outwitting the New Year

    That’s probably the most non-sensical post title I’ve every come up with.

  41. I’ve been slacking lately on the blog unfortunately.

  42. The Indie Spirit

    I’ve been slow on the blog updates lately mostly because the times I use to write were taken up with me being out of town.

  43. Outwitters Dev Battle Report

    Oh, It’ll Be Out By….

  44. This following post is probably going to be useful to an extremely niche audience: anyone developing a multi-user iOS app that has a GAE backend.

  45. We’re still balancing Outwitters gameplay.

  46. The Ever Daunting To-Do List

    My first week off the iDevBlogADay rotation and I miss my usual Friday post.

  47. Srs Bidness Mode Engaged

    I’ve been making a ton of progress on Outwitters lately.

  48. Wow, Friday almost flew right past me.

  49. Keep in mind, a lot of the rambling below is in the context of me being neck-deep in working on Outwitters, which is a strategy board game.

  50. A Year of Being Indie

    Tomorrow (June 18th) marks the first year anniversary of me becoming a full-time independent game developer.