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  1. It’s been a while since my last post.

  2. Despite My Best Efforts…

    …looks like I’ll be hitting a bit of crunch time in the coming weeks.

  3. As I’m zeroing in on finishing Tilt To Live some of the bigger assets are coming through from Adam and the game size has grown a lot faster than it has in past few months.

  4. Incremental Progress

    I’ve made some serious progress as of late with Tilt To Live.

  5. iSimulate or Bust

    I finally got rid of the stupid… “ld: warning in .so, file is not of required architecture.”

  6. It’s getting around that time when I’m spending more time working on the game as I realize how many little things need to be fixed, added, tweaked.

  7. Every now and then I come across a game that is rather inspiring.

  8. I’ve had a rather productive weekend!

  9. Last week was a busy week as I spent most of it implementing and tweaking the really basic tutorial system I had in mind for Tilt To Live.

  10. Tangible goals are key to any project.

  11. When it comes to gui coding I don’t typically find it the most glamorous things to do.

  12. I had planned to put up more of a tutorial post on rendering adaptive 2D grids for things like editors and such, since it was something I recently implemented.

  13. One thing I’ve learned from working on games along side a day job is it takes a very strong commitment otherwise it will grind to a halt shortly after starting.

  14. I’m currently working on an editor for the next iteration of Gunstyle on the weekends.

  15. Music While I Work

    I try to avoid music with lyrics while working as it ends up being distracting for me when trying to work through some problem or bug.

  16. Some days it takes a herculean effort to force myself to sit down and work on my game.

  17. Interpolating 2D Rotations

    I’ve had this issue in past 2D games all the time.

  18. SVN Owned: Lessons Learned

    I’ve been using Subversion even as a single developer for several years now.

  19. wxMax > MaxGUI

    The title of this article says it all.

  20. Video Games Live!

    I just recently got back from the “Video Games Live!”

  21. Be A Time Ninja

    I’ve settled into my new apartment and job and trying to get a decent schedule for working on my different game projects.

  22. On the other side

    Graduation is over :).

  23. It has been a while since my last blog post :(.

  24. I’ve decided to give this twitter thing a try.

  25. Off To A New Year

    Yea, I’m a little late posting about the ‘new year’.

  26. Year In Review

    I’m finding it hard to believe its almost 2009 already!

  27. Farseer.BMX Update (v 1.1)

    I was made aware of a serious issue with detecting collisions between TGeom’s recently.

  28. Quick status update on Wildboarders.

  29. September Update

    Just wanted to post a quick update on some game development stuff I’ve been working on the past couple of months.

  30. Yummy Digests

    I’ve been working on a few projects that require blitzmax and a web-server (php/mysql) to communicate.

  31. Yes, yes I know the documentation is lacking at the moment for Farseer.BMX.

  32. One of the major strengths of farseer is the ability to create concave polygons and have them collide with each other in a realistic manner.

  33. So far feedback has been great on Farseer.BMX working in Blitzmax.

  34. Farseer.BMX 1.0 Released

    And there was much rejoicing!

  35. This is a quick and dirty ‘how-to’ on getting users new to Farseer.BMX up and running a basic application that compiles with the Farseer Physics Engine.

  36. More Farseer.BMX

    I was hoping to have an update a little earlier than this, but decided to hold off and throw together at least a bit of content with the update.

  37. Hurray!

  38. Wow!

  39. Zzz

    Functioning off of very little sleep in the last 48 hours… But finally got a good lock on what game I’ll be designing and developing in the coming months.

  40. State of Mind

    I always knew that your state of mind affects your productivity.

  41. Random Static

    Going onto my 4th prototype this coming week.

  42. So far the new year is working out A-OK.

  43. End 2007. Initiate 2008.

    A lot has been happening lately, but not much worth writing about (aka I’m too damn tired at the moment to be bothered writing it).

  44. Just Keep Coding…

    Yawn!

  45. A Splitting Headache

    After a lot of tinkering I got split screens functioning in Gunstyle.

  46. Gunstyle Progress

    It has been a while since I’ve talked about Gunstyle so I figured a post was due on the status of the game… Right now development is rather slow just due to our busy college schedules.

  47. Continuous 2D Trails in XNA

    Hey again!

  48. Distortion Shader Example

    Wow it has been a while!

  49. I’ve written networked games in the past, but never in XNA.

  50. Upcoming…

    Its been quiet on my blog and the End Dream site, due to me being on vacation.