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Articole: 191
  1. More Witty Progress

    It’s been a rather busy last couple of weeks.

  2. About two weeks ago I mentioned I was looking into using the open source library, gameswf to integrate into our little 2D engine for iOS.

  3. UI Woes

    So what’s new in the world of OML and Outwitters?

  4. As we’ve announced on the OML site, our new game has a name: Outwitters.

  5. Wow, time flies when you’re busy.

  6. What's This Monkey Business?

    My first GDC conference was an awesome experience!

  7. GDC Around the Corner

    Seems this past week I’ve been slammed with a ton of stuff.

  8. Tilt to Live HD’s Viva la Turret mode is now live and people seem to be enjoying it.

  9. Running Wild with GameKit

    I’m still in the middle of finishing up our Co-op mode for Tilt to Live and coding in the last odds and ends to polish up the UI.

  10. A Small Update

    Wow, last week was an intense week, focusing on pretty much Tilt to Live exclusively.

  11. So Much To Do…

    January started off with quite the busy schedule and it hasn’t let up yet.

  12. 2010 was an amazing year for me.

  13. I’m currently messing around with bluetooth multiplayer and it’s been a blast so far.

  14. About to head out for a week into the rockies for some fun snowboarding :D.

  15. I’ve started holding a particular mindset in regards to game design a little while after I started working on iPhone games, but I could never really articulate what I was feeling without sounding like a lazy game developer or religious nut.

  16. Wow.

  17. With December quickly approaching we’re finishing up our next major update to Tilt to Live.

  18. Before I start, I just want to mention that after 18 straight weeks of making iDevBlogADay posts, that this will be my last one.

  19. This post is more of a public service announcement.

  20. Tilt to Live Post Mortem

    Gamezebo was kind enough to host the post mortem I wrote up for Tilt to Live.

  21. Restoring My Own Sanity

    Sometimes being able to ‘unplug’ is exactly what I need to recharge my motivation.

  22. When One Goes Indie

    One Man Left Studios is over a year old, but it’s been about 4-5 months since I’ve gone ‘full time’ indie.

  23. Gyroscope all the way!

    Ok, that title is kind of misleading.

  24. Retina Graphics Caveats

    Lot’s going on in OML-Land.

  25. Despite the good advice on just using a library or someone else’s solution to getting game center working, sometimes I’m just stubborn.

  26. Let me first start off by saying how great it feels to be genuinely “busy”.

  27. IAP Fun and Games

    We sent off Tilt to Live HD to Apple for review today.

  28. Which Anti-Pattern are you?

    A friend of mine sent me this list of anti-patterns common in software engineering.

  29. After reading Noel’s post on prototyping I realized I was drifting away from that mind set and getting into dangerous territory of just “thinking up a game and running with it.”

  30. The More the Merrier?

    I recently made a post on our official OML blog about what Adam and I are playing.

  31. So I’m currently playing around with some multiplayer prototypes on the iphone, and when it came down to testing stuff I ran into a problem: You can’t deploy to multiple devices at the same time.

  32. I had an issue where several international users were reporting that the game was crashing.

  33. Size Doesn't Matter Day

    After responding to Noel’s post on the size of games I soon learned it was a wide effort by developers to post their thoughts on this topic so I figured I’d throw my hat into the ring.

  34. I spent this past weekend getting retina display graphics implemented in Tilt to Live for iPhone 4.

  35. It’s been hellishly busy as of late, as I’m knee deep in Tilt to Live HD.

  36. Links for Thought

    It’s been busy, busy, busy as of late.

  37. A Follow Up On Burn Rate

    Markus Nigrin wrote a great follow-up to my previous post on managing one’s burn rate when going independent.

  38. Managing the Burn Rate

    While I was working at a day job for the past couple of years I was gobbling up any info I could find on going fully independent and the what it takes not only from a business perspective, but what you have to change about your personal life, ideals, and…

  39. When your profession empowers you to design literally just about anything, it’s easy to rationalize just about any game design decision.

  40. Ahh, my first idevblogaday post!

  41. Decompression

    Looking back at some of my old blog posts where I contemplate and muse about long term career goals; I would have never guessed 9 months later I would sitting here having accomplished one of my ‘loftier’ ones: Become a full time independent game developer.

  42. It's Raining Outside…

    …it’s so calming.

  43. Here I was thinking that once Tilt to Live was out the door, that it’d calm down a bit and I’d get a breather to rest for a few days.

  44. Tilt to Live is out now!

    Tilt to Live has been unleashed on the unsuspecting public!

  45. So I’m using OpenAL to do the audio in Tilt to Live.

  46. We’re extremely close to submitting our first title “Tilt to Live“.

  47. I’ve received a few e-mails now regarding this tutorial that was hosted on Ziggyware’s site.

  48. I had seen a few things written about “Everyday the same dream“, a game created by but never took the time to try it out myself until recently.

  49. Happy Holidays!

    So we’re at the last mile (it’s a long mile..) of development on Tilt To Live.

  50. : )