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  1. Gunstyle Early Beta Rundown

    Last night we hosted our very first semi-public play test with the new XNA version of Gunstyle.

  2. T-minus 1.5 Weeks…

    Well the Dream Build Play deadline is approaching and as always there seems to be a crunch to get those last final features implemented, down-sized, or cut and squashing bugs all the while.

  3. It's been a while…

    Wow, it’s been months since my last update!

  4. Go Back To Sleep…

    For some reason I’ve been listening to APC a lot lately (can you tell?).

  5. Well, Nut Harvest is out to the public and so far it seems most that have tried it have enjoyed it.

  6. …A Sigh of Relief

    Today is the day I release a ‘release candidate’ for Nut Harvest.

  7. Breathe!

    As you can see from the lack of updates, I’ve been pretty busy.

  8. Busy Little Bee

    It has been a while since I actually got a day off from school/work or whatever right on my birthday.

  9. Delays Abound

    Hmmm, I was hoping to actually meet the deadlines I set for myself in the last update in regards to my current projects.

  10. Onward With The New Year

    Hey, just a quick update.

  11. Happy Holidays

    Christmas is around the corner (for those that celebrate it), along with New Years.

  12. Looking Ahead

    XNA Game Studio Express 1.0 and TorqueX came out.

  13. Polygon Orientation

    Here’s a code snippet for adding automatic orientation into Farseer Physics.

  14. WildBoarders Postmortem

    Sure, this game is not going for sale or being published or whatever.

  15. WildBoarders First Release

    Howdy!

  16. Critical Mass

    So this week is the final week of the xbox360 homebrew contest.

  17. D-d-d-d-do Watcha Want…

    That’s how the title of blog entries suffer when I’m caught listening to some catchy tune.

  18. So you’ve been playing around with XNA for the last few weeks/months and now want to get into the thick of things and make a game.

  19. Little By Little…

    Seems progress for the game has slowed down a tad over the last week, but I’m getting there :).

  20. Rock On

    I realize there’s been a delay on my updates on this blog.

  21. Hmmm… 4 hours of sleep.

  22. Double Take

    What?!

  23. Articles

    The code in these articles are provided as is.

  24. XNA Camera 2D Tutorial

    Alrighty.

  25. Current project plan status for WildBoarders.

  26. Mid-Week Shuffle

    Strange how sometimes I feel like there’s nothing to do for a while and then suddenly I’m swamped with things that need to get done.

  27. And the beat goes on…

    Phew!

  28. Vision is everything

    Every once in a while I see a game that really goes off in a different direction.

  29. No time like the present.

    I had a long weekend and took some of the extra time to try to get ahead of schedule.

  30. I'm in.

    So I took the plunge.

  31. …You In?

    Stumbled across this while browsing gamedev.net.

  32. Introduction Alright so you’ve made a simple 2D camera system that can move around in a 2D world.

  33. Fun Flash Toy…

    Don’t have anything ready to post as of now, but I had to atleast share this little flash ‘game’ I came across.

  34. Introduction So you have this great idea for a game.

  35. Can I get a number crunch…

    6 New Images in the Development Gallery Ok so I had the GeSHi blitzmax language file scheduled to be done by last weekend.

  36. So I got my code archive up and with its first entry: New Blitzmax Code Module: Animation Strip Compiler Hope you enjoy it.

  37. Animation Strip Compiler

    Wasn’t really sure what to call this.

  38. It’s Thursday.

  39. And Here We Go…

    Finally got around to setting up my own personal web site.

  40. Alex Okafor

    Just my little corner of the internet.

  41. Development Images

    Historical collection of old screenshots from previous work.