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An overview of pico8 movement, optimized for code size.
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Math came easy to me in school.
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originally published in the Pico-View zine I made Ghost Patrol (available on itch & lexaloffle) for the recent PICO-1K jam.
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This is a follow-up from my previous post I have A Few More Recommendations; buckle up. a lot of these are small, dense experiences -- many can be played in under 10 minutes, but they pack a punch.
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I play lots of games, mainly small free indie stuff hosted on itch.
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I've been having a lot of fun recently with pico8 sizecoding, and the pico1k jam in particular. the jam rules are "make a game/thing in 1024 bytes or less". last year this specifically meant 1024 characters of code, and I made a free cell clone. it was so…
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INTRO I like grid-based videogames, there's just something nice and chunky about their logic.