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Articole: 7
  1. sizecoding PICO-8 movement

    An overview of pico8 movement, optimized for code size.

  2. glass animals

    Math came easy to me in school.

  3. The Spectre of Game Design

    originally published in the Pico-View zine I made Ghost Patrol (available on itch & lexaloffle) for the recent PICO-1K jam.

  4. This is a follow-up from my previous post I have A Few More Recommendations; buckle up. a lot of these are small, dense experiences -- many can be played in under 10 minutes, but they pack a punch.

  5. favorite games of 2022

    I play lots of games, mainly small free indie stuff hosted on itch.

  6. I've been having a lot of fun recently with pico8 sizecoding, and the pico1k jam in particular. the jam rules are "make a game/thing in 1024 bytes or less". last year this specifically meant 1024 characters of code, and I made a free cell clone. it was so…

  7. input buffering for grid games

    INTRO I like grid-based videogames, there's just something nice and chunky about their logic.