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  1. LinkedIn has calcified into two kinds of posts, and I've developed an allergy to both.

  2. Last week was about making core gameplay real.

  3. Last week was mostly about surfaces.

  4. Before I get into this week's work, I want to start with a thank you.

  5. Last week I wrote about architecture lying to me.

  6. A week ago I wrote about why I rewrote Moongate v2 from scratch.

  7. When I was 14, my best friend Marco and I used to go to a place called Area 51, a local LAN gaming center that unfortunately doesn't exist anymore.

  8. Sometimes the only way to understand constraint-driven design is to ignore constraints entirely, realize you're drowning, and start over.

  9. Life as a CTO – Part 1

    (and everything they never tell you) This is the first entry in a longer series I want to write over time about the real, messy, human side of being a CTO.

  10. I'm building (Dark) Lilly Engine, a 3D DOOM-inspired engine in C# with OpenGL.