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  1. I’ve always loved the Super Nintendo.

  2. I switched Retrosync from LocalSend to WebDAV.

  3. The first version of Retrosync focused on syncing RetroArch playlists and ROMs from a desktop to a Steam Deck over SSH.

  4. Thrust

    The game Thrust from Firebird was the first games I bought myself, back in 1986 for my first computer, an Atari 800XL.

  5. I recently encountered a new basic implementation FastBasic for the Atari 800, which seems like a modern interpretation of Turbo-BASIC XL.

  6. If you’re like me and spend a lot of time in the terminal, tools like Zellij become essential for managing complex sessions and pane layouts.

  7. Lately, I’ve been shifting my TMUX configurations towards Zellji.

  8. Overview Retrosync is a Python script that synchronizes RetroArch playlists and ROMs from your desktop computer to your Steam Deck.

  9. For many years i had been using a git repo inside my home folder to manage my dotfiles.

  10. Added a new example to the repo called dli7 that creates a display list interrupt that manipulates the standard basic DL to display different background colors per textline.

  11. Being a kid from the 80ies, i never came around using the german Bildschirmtext service.

  12. I have been working on a Amiga style PSP demo using some traditional Amiga OCS influenced demo effects.

  13. I revisted my Atari code snippets that i collected over the last 2 years to learn Atari 800 XL assember.

  14. Recently i read an article about the Vectrex game console.

  15. 8 Years ago when the App Store for MacOS Apps was quite new i develop a little utility app for managing clipboard contents.

  16. I have been using Bias FX for over 3 years now.

  17. I rediscovered my hobby playing the guitar in the last years.

  18. I held a talk about Amiga Cracktro Programming at the DevHouseFriday 2016-05-13.

  19. I updated and compiled AspeQt with QT 5.5.1 and made a build for OS X El Capitan.

  20. Bake that Book

    Last Summer i gave my old Macbook Pro 15", Late 2011 with 8GB and 160GB SSD to a friend, since i got a Retina upgrade.

  21. AspeQt for OSX

    2 years ago i started to transfer my old Atari 800 XL software from the 28 years old “5,25 disk to ATR images on my laptop.

  22. Racing the beam

    After reading the book Racing the beam, i felt like trying out to write my own Atari 2600 kernal.

  23. Its not that i have been kind of lazy about blogging the last year, its just i didn’t to anything on my side projects like SNES hacking or the like.

  24. After building the quickdev16 in the summer of 2010 we decided to work on a 2nd version off the quickdev16, which we called quickdev2.

  25. A while ago i held a talk at the ccc in cologne about my favorite game console the Super Nintendo.

  26. Some time ago i saw this Memory Visualizer for Frodo and Vice C64 Emulator .

  27. We got a new loader for the Quickdev16 firmware.

  28. Last week we shipped the first batch of Quickdevs.

  29. Finally our project page for the Quickdev16 becomes available.

  30. Created a binary for windows using minGW and libusb.

  31. I start taking inoffical pre-orders for the Quickdev16 now.

  32. Yesterday i got a package from china.

  33. Finally we found a better name for the snesram and renamed it to QuickDev16 USB.

  34. Things are going well.

  35. Max took a quick break from his vacations and was able to work on the new hardware revision of the snesram.

  36. Ucon64 Support

    The software is coming down smoothly.

  37. Yeah, its working.

  38. I did some more debugging over the weekend.

  39. Last night i had a long debug session with Max and we tried to track down the problem with the prototype board.The problem is that some homebrew roms are runinng fine, but most commerical games don’t even start.

  40. The last 2 nights i spend some time debugging the firmware of the prototype board.

  41. Debugging Days

    Last night we spend atleast 3 hours to track down a little bug in the cpu fuse settings.

  42. These two pictures show the different functional blocks of the prototype design.

  43. Finally assembled and the pcb powers up.

  44. This monday morning the long awaited first prototype PCB arrived from pcb-pool.

  45. Got an mail from pcb-pool.de, our PCB is nearly done and will arrive this week.

  46. Yesterday i learnt from Lint that there is a new Snes toolchain coming down.

  47. Had a big breakthrough yesterday with our Super Nintendo Snesram project.

  48. We have been working the last 4 Weekends on a cool side project - we built a DIY Super Nintendo development hardware.

  49. I had so much fun finding out how good the Snes9x GX Emulator for the Wii is.