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  1. Travel Dilemmas

    Travel-rooms have problems1.

  2. Last week I wrote about travel as rooms.

  3. This post suggests running travel as a ROOM.1 Please note I'm going for the soggiest framework possible (as opposed to crunchy). 0. 5 years ago, Dael Kingsmill made a video on the difference between travel and exploration in TTRPGs.

  4. Turns and ROOMs

    Playing a traditional TTRPG means having structured conversations.

  5. Brief keys

    0.

  6. This is a method of guided brainstorming to come up with sets of rooms 0.

  7. Story vs DUNGEON

    0.

  8. When given one, you'll either have two or none. 0.

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  11. 0.