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Pixel Art Studio is a Blender add-on for pixel perfect pixel art texture painting.
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Vertex Studio is a Godot plugin for editing, managing and painting vertex colors and vertex normals of 3D meshes.
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In this article, I explain how I created a Banjo-Kazooie (Nintendo 64) terrain and level material in Godot, with a Visual Shader, importing the terrain created in Blender, that makes use of two...
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This site was migrated from WordPress to 11ty (Eleventy).
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I have previously shown how to make Banjo-Kazooie (from the Nintendo 64) stylized terrain and environments with vertex colors and vertex color alpha.
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In the first part, you can see how Banjo-Kazooie from the Nintendo 64 presented its rich environments, making heavy usage of vertex colors for details, lights and ambient occlusion, and texture...
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Banjo-Kazooie from the Nintendo 64 had environment and terrain details with blended textures (it is also called decal blending in some sources): This contrasts with Super Mario 64 where there was a...
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An experiment where I create Nintendo 64 stylized graphics (3D models, textures and environments).
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A list of cool tools made with Godot.
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The first devlog of my game Brazilian Street Food Simulator is out!
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This is the table of contents from the Godot Course: Dynamic Inventory System and User Interfaces (Education Projects). 01-Setup and Godot Concepts 01-001-Installation and Project Setup 01-002-Godot...
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Check the fundamental workflow and quality of life changes, additions and enhancements brought to Godot 4.0 stable.
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In this post, I show how I imported both character and animation asset packs from the Unity Asset Store into Unreal Engine, and shared animations between models with UE's IK Rigs Retargeting,...
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A list of my direct and indirect Godot contributions, including open-source projects made with the engine, educational content as well my direct contributions to Godot's source code.
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Experience the dynamics of preparing Brazilian Street Food, such as Sugar Cane Juice, Pastel, and Tapioca.
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In order to have a Git repository for a game development project, the repository must be properly set with Git LFS, otherwise Git is going to make full copies of binary files.
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This is my solution to perform runtime Texture Painting, in order to paint a splat map in-game with the Godot Engine.
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As stated in the experiment page, the intention here is to add and remove dirt from meshes dynamically during runtime.
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Learn how to contextualize Unity's concepts of Game Objects, Components and Prefabs in Godot with Nodes, Scenes, Node Trees and Scene Trees.
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Learn to create extensive user interfaces and dynamic data systems with Godot by building an Inventory Screen.