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  1. Pixel Art Studio

    Pixel Art Studio is a Blender add-on for pixel perfect pixel art texture painting.

  2. Vertex Studio

    Vertex Studio is a Godot plugin for editing, managing and painting vertex colors and vertex normals of 3D meshes.

  3. In this article, I explain how I created a Banjo-Kazooie (Nintendo 64) terrain and level material in Godot, with a Visual Shader, importing the terrain created in Blender, that makes use of two...

  4. This site was migrated from WordPress to 11ty (Eleventy).

  5. I have previously shown how to make Banjo-Kazooie (from the Nintendo 64) stylized terrain and environments with vertex colors and vertex color alpha.

  6. In the first part, you can see how Banjo-Kazooie from the Nintendo 64 presented its rich environments, making heavy usage of vertex colors for details, lights and ambient occlusion, and texture...

  7. Banjo-Kazooie from the Nintendo 64 had environment and terrain details with blended textures (it is also called decal blending in some sources): This contrasts with Super Mario 64 where there was a...

  8. An experiment where I create Nintendo 64 stylized graphics (3D models, textures and environments).

  9. A list of cool tools made with Godot.

  10. The first devlog of my game Brazilian Street Food Simulator is out!

  11. This is the table of contents from the Godot Course: Dynamic Inventory System and User Interfaces (Education Projects). 01-Setup and Godot Concepts 01-001-Installation and Project Setup 01-002-Godot...

  12. Check the fundamental workflow and quality of life changes, additions and enhancements brought to Godot 4.0 stable.

  13. In this post, I show how I imported both character and animation asset packs from the Unity Asset Store into Unreal Engine, and shared animations between models with UE's IK Rigs Retargeting,...

  14. My Godot Projects and Contributions

    A list of my direct and indirect Godot contributions, including open-source projects made with the engine, educational content as well my direct contributions to Godot's source code.

  15. Brazilian Street Food Simulator

    Experience the dynamics of preparing Brazilian Street Food, such as Sugar Cane Juice, Pastel, and Tapioca.

  16. In order to have a Git repository for a game development project, the repository must be properly set with Git LFS, otherwise Git is going to make full copies of binary files.

  17. This is my solution to perform runtime Texture Painting, in order to paint a splat map in-game with the Godot Engine.

  18. As stated in the experiment page, the intention here is to add and remove dirt from meshes dynamically during runtime.

  19. Learn how to contextualize Unity's concepts of Game Objects, Components and Prefabs in Godot with Nodes, Scenes, Node Trees and Scene Trees.

  20. Learn to create extensive user interfaces and dynamic data systems with Godot by building an Inventory Screen.