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When the people of the Pellish Isles die, their souls go to the dead lands in the underworld.
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I recently discovered Best Case Scenario, a punchy micro wargame for modern supernatural horror scenarios.
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Panic effects for Violence Riffing off Hawkeye’s Panic in Classic Traveller.
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A hybrid creature with a lizard’s head and forebody and the hind covered in the brilliant plumage of a peacock, including an array of iridescent tail feathers covered in eyes.
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In the isles of Pel the people have three names: Their child name, given by a guardian and discarded when they come of age, their use name chosen for ones-self or given by friends and family, and their True name. given by a wizard.
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(Note: Hex key numbers are temporary while I figure out how to fit this into a larger map.
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The many Isles of Pel stretch across the sea, where wizards weave great works of Truth and dragons soar in the west.
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These are dark addendums to the Lost Art forbidden and secret.
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I just finished up running Lair of the Lamb for a group brand new to D&D (or any RPGs).
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This is an idea I’ve been bouncing around my head for Mothership, inspired by Violence (all of my recent design ideas converge on Violence because Violence is good).
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The Year Collector sets up a stall in the town square, a man appearing to be in his 60s.
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A ritual and monster for Wolves Upon the Coast Create Wax Golem Take the corpse of a man and hollow it.
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An 17th century scenario for Violence.
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A scenario for Violence or the Panic Engine.
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Synthesizing this idea into a more “traditional” elfgame with XP and carousing, which I’ll probably end up using for Dolmenwood and similar campaigns I’m running.
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Ideas from my notes that are unlikely to make it into anything published so I’ll put them here.
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A class option for mothership classes.
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You’re a rat with a gun.
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I’ve been thinking on simultaneous combat resolution lately, and came across this great blog post by Underground Adventures discussing it, as well as surprise rules from Traveller which I like quite a lot (if you didn’t click through, the jist is you roll…
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I want to do more little freebie scenarios here on my blog.
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The assumed combat resolution in the current edition of Mothership is player facing rolls, that is, the Warden describes the opponent(s) actions and player react with their actions, rolling as necessary.
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Inspired by this wasitlikely post to use morale as initiative for old school type games.
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As I gear up for my Dolmenwood campaign I’m pondering little bits of lore as I want to run it.
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This is my second Dolmenwood session report.
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This will be the start of my ongoing session reports for my newly started Dolmenwood campaign.
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Merchants are one of the few people who have liquid coin to buy treasures dredged from dungeons and may have the inclination to do so (Nobles would rather claim it as theirs to begin with and the Church will happily accept donations but maintains paying f…
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Things that can manipulate your players’ reputation tables (usually NPCs, sometimes monsters).
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A scenario for use with Violence.
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Mothership Panic effects are great and flavorful, but many are longer term consequences that might not matter so much in a one shot or short scenario.
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In the Mothership Player’s Survival Guide there is an option to sign up for military service, effectively giving you Marine skills, stats, and trauma response.
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A scenario for Delta Green.