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Dando continuidade à parte 1.
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Gambiarra, de modo geral, é conhecida como uma espécie de quebra-galho ou atalho para conseguir algo usando a criatividade, muitas vezes de forma pejorativa.
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“A nostalgia é um sentimento permanente.
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As a child, there was a game called secret message which consisted of writing something on a sheet of paper with lemon juice and handing it to a friend who knew that by holding a candle underneath, a message would be revealed — without any of the intermed…
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As I’ve already said countless times, I’m working on my first game for Steam, which you can check out online at reprobate.site.
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I recently discovered that V8, the engine behind Node.js and Chrome, has been using xorshift128+ since 2014.
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Spoiler: it’s not shaders I’m waiting for a universal solution that the SDL developers are working on — cross-platform, multi-API shaders, the SDL_shadercross.
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I was working on my engine, which includes a sort of canvas where Lua code can generate chunks of pixels and send them in batches for the C++ engine to render.
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As you know, this blog is more focused on sharing code snippets than on teaching, so today I’m going to show you something I recently discovered.
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Introducing the IoT device Tabajara: “I’m in a meeting.”