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The Unreal Build Tool (UBT) can be driven from the command line, but once you start scripting your builds, tests, and other tools, you’ll rapidly be building an ad-hoc build system.
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tl;dr Set %HOME% on Windows to a non-networked directory Git had terrible performance on my Windows laptop at work. git branch could take 15 seconds to run, while git status could take 30 to 60 seconds.
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tl;dr If you do not need stable instance ordering, call SetRemoveSwap() on InstancedStaticMeshComponent to massively speed up instance removal.
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This post compares how Clang, MSVC, and GCC optimise a small integer division routine.
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This post contains annotated assembly for the following C++ code: #include <cstdint> #include <cstddef> void add_values_0_restrict(std::uint8_t const* __restrict a, std::uint8_t const* __restrict b,…
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A reliable way to order C++ includes is by using reverse dependency order (as used by LLVM) along with a stricter variation of “Include What You Use” (IWYU).
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Writing Slate widgets in Unreal Engine often involves repetition, which naturally leads to factory functions.
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My iPhone 17 Pro would not let me enable roaming when I travelled to Northern Ireland recently from ROI.
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I love bugs.
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In Blender, objects may disappear when you are far enough away from them.
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This post explains how to correctly orientate empty socket objects in Blender for use in Unreal Engine.