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  1. The Unreal Build Tool (UBT) can be driven from the command line, but once you start scripting your builds, tests, and other tools, you’ll rapidly be building an ad-hoc build system.

  2. tl;dr Set %HOME% on Windows to a non-networked directory Git had terrible performance on my Windows laptop at work. git branch could take 15 seconds to run, while git status could take 30 to 60 seconds.

  3. tl;dr If you do not need stable instance ordering, call SetRemoveSwap() on InstancedStaticMeshComponent to massively speed up instance removal.

  4. This post compares how Clang, MSVC, and GCC optimise a small integer division routine.

  5. This post contains annotated assembly for the following C++ code: #include <cstdint> #include <cstddef> void add_values_0_restrict(std::uint8_t const* __restrict a, std::uint8_t const* __restrict b,…

  6. A reliable way to order C++ includes is by using reverse dependency order (as used by LLVM) along with a stricter variation of “Include What You Use” (IWYU).

  7. Writing Slate widgets in Unreal Engine often involves repetition, which naturally leads to factory functions.

  8. My iPhone 17 Pro would not let me enable roaming when I travelled to Northern Ireland recently from ROI.

  9. I love bugs.

  10. In Blender, objects may disappear when you are far enough away from them.

  11. This post explains how to correctly orientate empty socket objects in Blender for use in Unreal Engine.