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While working on my BASIC to 6809 compiler which already supports LOADM, I wanted to improve it to support SAVEM and reading and writing bytes from a sequential file.
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I finished a CoCo 3 version of the game Rick Dangerous For the TRS-80 Colour Computer 3, it requires 2 Megs of RAM and a 6309 CPU I originally planned to do a transcode from the Amiga version of the … Continue reading →
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There seems to be a bunch of these programs for Windows computers but I don’t know of any for macOS.
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I was recently watching a video from Adrian’s digital basement and he showed a BASIC program that drew a Mandelbrot on the text screen.
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While working on my BASIC to 6809 Compiler, I’ve been trying to optimize the code as much as possible.
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I wrote a compiler for the TRS-80 Color Computer called BasTo6809 for a couple reasons.
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I’ve been recently toying with the idea of writing a game using the CoCo 3 256 x 200 x 16 colour resolution and I got far enough along to require collision detection of the game sprites.
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Introducing Advanced Text Screen Scrolling Solutions for CoCo BASIC Programmers I’m excited to present a versatile tool designed specifically for BASIC programmers working with the CoCo platform.
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Since CoCo’s don’t have dedicated hardware sprites, I started writing my own library to handle this task.
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I upgraded my CoCo 3 with a 2 Meg upgrade kit from Cloud9 that I picked up at CoCoFest this year.