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  1. While working on my BASIC to 6809 compiler which already supports LOADM, I wanted to improve it to support SAVEM and reading and writing bytes from a sequential file.

  2. I finished a CoCo 3 version of the game Rick Dangerous For the TRS-80 Colour Computer 3, it requires 2 Megs of RAM and a 6309 CPU I originally planned to do a transcode from the Amiga version of the … Continue reading →

  3. There seems to be a bunch of these programs for Windows computers but I don’t know of any for macOS.

  4. I was recently watching a video from Adrian’s digital basement and he showed a BASIC program that drew a Mandelbrot on the text screen.

  5. While working on my BASIC to 6809 Compiler, I’ve been trying to optimize the code as much as possible.

  6. CoCo BASIC to 6809 Compiler

    I wrote a compiler for the TRS-80 Color Computer called BasTo6809 for a couple reasons.

  7. I’ve been recently toying with the idea of writing a game using the CoCo 3 256 x 200 x 16 colour resolution and I got far enough along to require collision detection of the game sprites.

  8. Introducing Advanced Text Screen Scrolling Solutions for CoCo BASIC Programmers I’m excited to present a versatile tool designed specifically for BASIC programmers working with the CoCo platform.

  9. Since CoCo’s don’t have dedicated hardware sprites, I started writing my own library to handle this task.

  10. CoCo 3 Memory Test

    I upgraded my CoCo 3 with a 2 Meg upgrade kit from Cloud9 that I picked up at CoCoFest this year.