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Game Bub is a completly open source FPGA platform by default it is configured with the Game Boy.
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The drawing uses 2 by 3 pixel characters (sextant) from the symbols for legacy computers unicode block (unicode version 13).
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I wrote a simple version of the Celeste game for my C16 CPU and then wrote the same program in Intel assembly.
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The computers I owned since 1982 are: Date Discarded Model CPU Freq Cores RAM Storage Resolution 1982-12-25 1986-12-25 Sinclair ZX spectrum 48 Z80 3.5Mhz 1 48KB Tape 256x192…
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The Goldschmidt division algorithm is a fast division using the Newton-Raphson approximation.
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My system has 2 devices: the 32bit c16 CPU and Gpu1 and I call it the nova system.
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The PPM image format is an evolution of the PBM which was monochrome, PPM has RGB colors.
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Gpu1 is a GPU without a framebuffer, the pixels are generated just in time to display like the arcade machine and game console from the 80s and 90s.