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Articole: 10
  1. Today’s post is a bit different from my usual deep dives into mesh geometry.

  2. Half-Edge Data Structure. Part 2

    In the previous post we covered the basics of the half-edge data structure and how to traverse its elements using OpenMesh.

  3. Converting My Codebase to C++20 Modules. Part 1

    Today’s post is about C++20 modules and my own journey of converting an existing codebase into modules.

  4. I’ve looked at a lot of triangle-triangle intersection code across different projects.

  5. C++23 mdspan

    Today’s post is dedicated to a new feature introduced in C++23 called std::mdspan.

  6. Is the Point Inside the Triangle?

    Today we’re tackling something that seems simple: how do you tell if a point is inside a triangle?

  7. Today, I’d like to dedicate a post to the topic of mesh stitching.

  8. Recently, I had to review code for undo/redo functionality for a half-edge data structure.

  9. Exploring Mixins

    A mixin is a class designed to inject specific functionality into other classes through inheritance, allowing developers to add behaviors without relying on deep or rigid inheritance hierarchies.

  10. Mesh Clipping Operations with OpenMesh Library

    In this post, I will discuss the process of clipping operations on meshes using the OpenMesh library.