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Today’s post is a bit different from my usual deep dives into mesh geometry.
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In the previous post we covered the basics of the half-edge data structure and how to traverse its elements using OpenMesh.
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Today’s post is about C++20 modules and my own journey of converting an existing codebase into modules.
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I’ve looked at a lot of triangle-triangle intersection code across different projects.
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Today’s post is dedicated to a new feature introduced in C++23 called std::mdspan.
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Today we’re tackling something that seems simple: how do you tell if a point is inside a triangle?
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Today, I’d like to dedicate a post to the topic of mesh stitching.
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Recently, I had to review code for undo/redo functionality for a half-edge data structure.
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A mixin is a class designed to inject specific functionality into other classes through inheritance, allowing developers to add behaviors without relying on deep or rigid inheritance hierarchies.
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In this post, I will discuss the process of clipping operations on meshes using the OpenMesh library.