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  1. Video games in the news

    While this site isn't actively updated anymore, I still follow the news, and sometimes want to bookmark a headline.

  2. Attack Vector is no longer available for download.

  3. Several games in the roguelike section are now embedded from itch.io instead of self-hosted.

  4. Sometimes it's hard to find the right place for a thing.

  5. Notes on diagramming languages

    Small update today, but it leaves room for improvements later: I added a page about diagramming languages to the graphics aisle.

  6. New stuff on the wiki

    Almost forgot to post here again, but there's a batch of new pages on the wiki, one new, others copied from existing sections.

  7. Retrocomputing revamp

    One of the last parts of the site that's still actively maintained, the retrocomputing page now has a new section and better link selection, in addition to receiving a cleanup.

  8. New wiki pages

    It's been a while, but I just added a page about ASCII art games to the wiki, not to mention a few links here and there.

  9. Fixing broken links

    Told you this site ain't dead.

  10. Graphics page updates

    While the site is now in maintenance mode, I still update it.

  11. Newsletter archive fixed

    Turns out there was one more place to fix: the newsletter archive for 2018, since it coexisted with the old wiki (in fact it was initially on Tumblr; good thing I grabbed all the posts way back then).

  12. Fixing links on the blog

    After the recent changes in site structure, it turned out that a lot of links from the blog archive no longer pointed to the right places.

  13. Old articles recovered

    The untimely demise of the wiki spurred me into action, and I recovered no less than four old articles about browser game development from backup.

  14. Homepage reorg

    Apologies for the long silence.

  15. Took me a while, but as promised back in August, my project to expand the retrocomputing section continues, this time with a page about the Decker authoring tool.

  16. QBJS: good old Basic online

    It's been a while since the last notable change in site structure.

  17. Wiki changes

    Oops!

  18. Old article migration

    Great news, everyone!

  19. Links to the past

    Hey, everyone.

  20. Scripting without scripting

    Here comes my first big update for 2022: a new article in my popular series about scripting languages.

  21. New Year update

    Oops, this feed badly needs an update.

  22. More game subsections

    Oh, whoops!

  23. Syntax highlighting added

    As part of the ongoing efforts to improve the website, I finally started adding syntax highlighting, via the popular highlight.js; for now it's only on the BSP howto linked from this item, but it's looking good and more pages will get the same treatment s…

  24. Links, now better

    In the way of (belated) spring cleaning, the link section is now running new software; content was filtered and reorganized to take advantage of it.

  25. Adding the shmup section

    After adding a dedicated page on the site for the most well-represented game genre in my portfolio, it was time for the second most numerous.

  26. Major fixes for the archive

    Well, that was a big oops.

  27. New store for our books

    This has been on our homepage for a while, but just in case you're sticking to RSS: for bureaucratic reasons, all books sold under the No Time To Play name are now on Gumroad.

  28. Robots in Spring

    After a big exhausting project, I figured it was time to unwind a little.

  29. The Fairy's Throne

    I've been silent after Christmas, mainly because of the two months spent working on a new game.

  30. Merry Christmas, everyone!

    Enjoy the holidays, and keep in mind that beginning after New Year the weekly newsletter will first be posted to the new blog, and only archived to the main website next December.

  31. Electric Rogue, released!

    I'd just like to remind everyone that as of two days ago _Electric Rogue_ is complete and available on itch.io, where you can show your support.

  32. And so we get to the last edition of 2017.

  33. Weekly Links #199

    One good thing about this new format is that even with very few links I can still make a newsletter in what passed for the usual length since the summer of 2015.

  34. Weekly Links #198

    It's only the second issue in the new format, and I can't believe how well it's working out.

  35. As promised, the first newsletter of the new series is here.

  36. Weekly Links #196

    Hey, everyone.