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  1. Part of the “Rustober” series.

  2. Part of the “Rustober” series.

  3. Part of the “Rustober” series.

  4. Cargo dependency tree

    Part of the “Rustober” series.

  5. Part of the “Rustober” series.

  6. A Rust web service

    Part of the “Rustober” series.

  7. Part of the “Rustober” series.

  8. Rust compilation speed

    Part of the “Rustober” series.

  9. Rust on Linux

    Part of the “Rustober” series.

  10. Some Rust books

    Part of the “Rustober” series.

  11. Part of the “Rustober” series.

  12. This is just a short post to say that Typingvania is OUT NOW on Steam (Windows, macOS) and Mac App Store!

  13. Today I came across the article “Deciphering language processing in the human brain through LLM representations” on the Google Research blog.

  14. Noel Berry’s recent article “Making Video Games in 2025 (without an engine)” has been making rounds on Hacker News.

  15. Typingvania Devlog 6

    First let’s look at what changed since the previous devlog.

  16. Typingvania Devlog 5

    I have not made any gameplay changes since the previous devlog.

  17. Since I pushed the previous demo last March, I had trouble continuing working on Typingvania in Godot.

  18. Beyond syntax

    Several times I saw someone on LinkedIn post something along the lines of: Why won’t they hire me, a senior engineer with 15 years of experience, for a position that requires language X, but I’ve written in languages Y and Z — don’t they know a true softw…

  19. Dmitrii Kovanikov writes posts about enterprise software development and functional programming, both entertaining and serious.

  20. “We can do better”

    The CI pipeline takes an hour to run and it’s getting longer every month.

  21. To know is not enough

    I like to find things out to add them to my mental intuitive decision-making framework.

  22. Portable typewriter

    Writing, for me, is a process ripe for distraction.

  23. Buddhist coding

    I’ve read a couple of books by Pema Chödrön this year and it got me thinking that good coding is Buddhist coding.

  24. Before starting “Million Dollar Weekend” (MDW going forward) I thought it would be similar to other business books: a lot of fluff and a couple of takeaways.

  25. We tech people love our domains.

  26. Tiny tech books

    I came across a post on LinkedIn where the author said there was a lot of fluff in many software and business books, however some books were tiny and useful.

  27. Hayaku devlog 1

    Welcome to the first development log of Hayaku, attempt number six!

  28. If you want to do deep work, you need to reach a state of deep focus.

  29. Typingvania Devlog 3

    I haven’t done much I can share since the last devlog back in March.

  30. Hayaku is my longest-suffering project by far.

  31. Typingvania Devlog 2

    After the rush to get the first playtest demo out, I spent the first two weeks of February writing some overdue posts on what got me into keyboards, what was interesting about touch typing and how getting away from the keyboard and writing by hand could h…

  32. In the past few months I made good progress on my side projects (DDPub, Typingvania) compared to the previous period of drought.

  33. Godot quickstart

    Jump directly to “How did I get started with Godot?”

  34. Previous: “Don’t spill tea on your keyboard.”

  35. Almost exactly a year ago in early February 2023 I managed to finally kill my main keyboard that I had since 2014, a Noppoo Nano 75-S.

  36. Typingvania Devlog 1

    In January 2024 I picked up Godot for the first time and started working on a typing game project.

  37. Advent of Code 2023

    Advent of Code is a collection of delightful (or infuriating—depending on how you look at them) programming puzzles.

  38. The “curse of knowledge” is a common term when we hear about teaching beginners.

  39. I followed my own advice from “How to get back into C++” and read two books from the list, Bjarne Stroustrup’s “A Tour of C++” and Jason Turner’s “C++ Best Practices.”

  40. Historically all my side projects are in different languages since I either learn a new language to do a side project, or that language is particularly suitable for the task.

  41. How I learn SwiftUI

    SwiftUI is Apple’s new(ish) “cross-platform” UI framework becoming dominant for new development on iOS, and now viable on macOS.

  42. Junior software engineers receive many comments on their pull requests—often about how their code looks and other minor issues like having unused imports—and have to do additional fixes before the team does a “real” code review.

  43. Jeroen Leenarts, the host of the AppForce1 podcast, invited me to record a special episode in early November, while I was still writing my book.

  44. I created a blank document on November 2nd and published my book “Junior to Senior: How to Level Up as a Software Engineer” on December 21st 2020, exactly 50 days later.

  45. An attempt to design an interactive input control for a text-based game.