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  1. MAME debugger crashes on Mac

    Occasionally, I run into a problem where I’ve somehow corrupted my MAME state (usually from unclean exits) and the debugger crashes on a segmentation fault while trying to open it.

  2. We were having trouble with the Godot editor taking a really long time to open the project on Windows.

  3. When using MAME to emulate an old computer system, you might want to connect to the emulated serial port.

  4. Quick post this time.

  5. Exporting a Godot web project for use on Netlify’s free hosting isn’t too hard, but it does involve setting custom headers for CORS.

  6. I had a problem recently where Pixelmator crashed while I was editing text.

  7. Although Mojave has been out for a really long time, when I first upgraded I had problems with SDL 1.2.x programs starting up on a black screen.

  8. Everybody’s talking about Elm, the functional programming language that makes front-end web development a lot less hairy.

  9. Being able to quickly turn a single-threaded application into a multi-threaded one is one of the Holy Grails of programming languages these days.

  10. In the previous entry, I mentioned that I had no experience with the Macintosh Toolbox, the application development “library” of sorts for old (pre-OS X) Macs.