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About 30 years ago, I had an idea for a coding game inspired by Nomic.
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I want to explore arrangements of balls in n-dimensions.
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This month, I added CSG (Constructive Solid Geometry) operators to the ray-tracer that I mentioned in the previous post.
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Earlier this year, I started working through the online book Ray Tracing In One Weekend (Book 1).
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Unfortunately, I managed to delete my WordPress database at a time when the most recent backup I had was from 11 years ago.
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In previous posts here, I described using Clifford algebras for representing points and rotations.
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The Bowling Game Kata in Functional Common Lisp from Patrick Stein on Vimeo.
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For some time, I’ve been wanting to find some big data source to dig around in and make plots of.
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Introduction SICP has a few sections devoted to using a general, damped fixed-point iteration to solve square roots and then nth-roots.
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I updated my track-best library to allow you to keep all of the the things tied for best.