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Articole: 88
  1. Ways of Writing Code

    There are approaches to writing code that are structurally appropriate for the task, and make it easier push beyond the boundaries of what's possible.

  2. Estimating Ambiguity

    Scrum's story points rapidly turn into a game of Numberwang.

  3. Agility Training

    Software development teams invented agile as an immune response to destroying the world and — adding insult to injury — being prevented from doing so efficiently by middle management.

  4. Salvage capitalism is the ability for capitalist process to take advantage of non-capitalist systems and processes.

  5. JSON-LD is a good tool for manipulating and presenting data, but how do we get at it's potential as an API layer?

  6. A proposal for connecting content across communities without closed platforms.

  7. In which we try and understand what JSON-LD is all about, what it's good for, and why it's interesting and cool.

  8. A component for looking at a code alongside the result of that code.

  9. An overview of RDF, what it is, how it works, and why.

  10. High Octane Nogahol

    Every year I make this, and every year I spend too much time trying to find the recipe online somewhere.

  11. Implementing a secure JWT token authentication system for server-rendered applications.

  12. Managing the lifecycle of development projects - as well as other open-ended creative endeavors — tends to be an act of wishful thinking more than "planning".

  13. Ontological data structures, real-time editing, and what a web app _really_ is man.

  14. Is it Worth the Time?

    An interactive component for computing time savings and efficiencies.

  15. Factorial! Race!

    Finding an upper limit on factorials in JavaScript

  16. What _is_ a Headless CMS, and how can it be useful for building websites and apps?

  17. Thinking about what it means for an industry to determine a moral standard of practice.

  18. Adapted from a talk given at the Portland Cartography symposium, a look at how media informs design.

  19. Fun With JSON-LD

    Learning about JSON-LD is all about and why we should.

  20. East Fork Pottery

  21. Soft Proof

    Translations and compromises in image making or; the Image Cult Society.

  22. Untitled (Rainbow)

  23. Untitled (Island)

  24. An Empty Room V

  25. An Empty Room IV

  26. An Empty Room III

  27. An Empty Room II

  28. An Empty Room I

  29. Joseki Party

  30. Lemons / Houses

  31. Moving beyond the idea that the designer and the developer on a web project are different people, and that somehow those are different things.

  32. Node ArcGIS

  33. Calcite Web

  34. Viewport Grid

  35. lone goose press

  36. Writing a wrapper client library to smooth out design weirdness at the API level leads to plenty of design thinking on the way things should be.

  37. Map as Context

    Understanding maps as designed objects and attempting to define a theory for making digital maps on the internet as good as old paper maps.

  38. Pixels don't matter.

    They don't.