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Cheap Function Tracing One thing that I always seem to be doing is performance engineering.
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Logging User Interfaces I have been building a console for my side project rendering engine that captures log messages and displays them in a nice list that you can view in-engine without going out to the TTY.
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I added giscus Comments to the site Just a little update to say I added giscus as a comment system to this blog.
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Binding Flecs to Lua with Luajit FFI I've been waiting on multi-hour FPGA runs a lot lately for my thesis, so I picked up a side project to kill the time.
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Super Early Global Variables in C++ I've had a problem for a while now where the code I'm writing in C++ can potentially run before the global constructor list is invoked by libc.
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See the URL for the full post.
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Tracking Rates in C++ Recently I have wanted to figure out how often a certain even happens in my research project, Alaska.
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Setting up RSS in a NextJS Blog Since I'm working on getting this blog up and running, I wanted to also get RSS working well enough so folks can use their own readers.
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Setting up my "blog" or: getting emacs to fix all my problems I've realized recently that I've never really had a place to just write things down on the internet that wasn't something like Twitter, Mastodon, or something else.
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See the URL for the full post.
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See the URL for the full post.
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See the URL for the full post.
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See the URL for the full post.
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See the URL for the full post.
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Visual Debugging with VGA NOTE: This is an old post from years ago I recently had a bit of a memory corruption bug with my kernel’s heap allocator and I thought I’d share how I went about debugging it.