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Background I am working on an isometric game inspired from Gnomoria, RimWorld, Dwarf Fortress, etc.
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In part 1 we have learned how to set up WebAssembly VM to run a simple rust program that can add two numbers and print the result to stdout.
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Most WebAssembly tutorials and examples you will find online focus on using it inside the browser in order to accelerate various functionality of a website or web app.
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I wish today’s games would have accurate temperature simulation… I hear that all the time.
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Github has added CI workflows with github actions and I decided to try it after I saw how well it worked for my colleague, Yakov.
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Usually videogame developers have three possible approaches to testing: Hire armies of people to do it for you.
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Pathfinding gave me a lot of problems as I went with the clasic A* approach for my game.
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In my spare time I am working on a dwarf colony management game that’s written in rust.
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Rust is excellent for performance crucial applications that run on multi-processor architectures and these two aspects are also critical for game development.
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While I didn’t post anything on my blog I have been working on a lot of fun projects in my spare time.