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The painting queue is finally complete!
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I am officially diving headfirst into the tactical skirmishes of Warhammer Kill Team 3rd Edition, and my hobby desk has never been busier!
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I tested a 0.2mm nozzle on my Bambu X1 Carbon to see if it could deliver resin-like detail without the hassle of resin printing.
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I decode and “hack” a consumer weather station’s radio broadcasts using rtl_433 and Universal Radio Hacker to show how raw RF transmissions become readable temperature, humidity, and wind data.
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In this post, I explore the math behind Prometheus’s deriv() function, which calculates the derivative of time series using least-squares regression.
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Just finished Chapter 14 of Prometheus: Up & Running, which dives into Aggregation Operators.
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In this blog post, I explore Prometheus subqueries, a powerful feature in PromQL that allows you to run instant queries over a range with specific resolution.
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I recently 3D printed the Ulvheim Small Merchant House on my Bambu Labs X1 Carbon, and the results were incredible.
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Reading through the book Prometheus: Up & Running, 2nd Edition, highlighting its practical, no-fluff approach even for experienced users.
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In this post, I share my early experiences exploring the new Qwen3 model, building on my previous work with the 1.5B parameter Qwen2.5 using Python and Hugging Face Transformers.
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As part of my ongoing Blender Creations challenge, I set out to make something playful, functional, and just a bit ridiculous.
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For this week’s Blender challenge, I decided to take a more technical route.
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This week’s Blender challenge was a fun one, and pretty personal too.
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For this Blender challenge, I’m deep in the digital trenches, working on a 3D model of some Warhammer 40K Kill Team terrain—specifically from the Sector Mechanicus range.
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Just wrapped up my latest project for the Blender Creations challenge, a Starwars Legion-inspired desert scene, and I’m really excited to share the final still shot!
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Today was all about refining the feel of the scene through lighting and grounded detail.
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Today’s Blender creation was all about speed and skill.
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With the Moisture Vaporator model complete and placed in a simple desert setup, I felt the scene had more potential waiting to be unlocked.
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Recently, I started experiencing random crashes from applications like Discord and Firefox on my Arch Linux machine.
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In this Blender Creations challenge entry, I modeled a Moisture Vaporator inspired by my Star Wars Legion figures.
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As part of my ongoing Blender Creations challenge, I’ve been pushing myself to model something new every week.
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Taking a look into how I’m wrapping Qwen ‘Text Generation’ and xtts_v2 ‘Text to Speech’ on local hardware.
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Hey everyone!
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It has been a little while since I’ve done any real modeling in Blender, but I want to change that!
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Creating my low-poly zombie character in Blender was an exciting challenge, all while preparing it for use in Unreal Engine 5.
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It has been a couple days since I’ve completed Bad Decisions Studio’s Unreal Engine 5 Beginner Tutorial.
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I’m still in the early stages of learning Unreal Engine, but have had a great time following the Bad Decisions Studio’s Unreal Engine 5 Beginner Tutorial.
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I’m in the early stages of exploring AI-powered image generation, one of the most exciting developments has been the ability to run Stable Diffusion models locally, even on average consumer-grade hardware like the NVIDIA GeForce RTX 3060 Ti.
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Recently I’ve seen loads of arts and crafts on my social platforms, and I wanted to see how accessible some of these online sticker printing services were.
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Excited to unveil my latest passion project, Lander!
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Found myself with a bit of extra time on my hands lately, so I decided to take the opportunity to explore some AI generated content in the form of micro blogs.
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If you haven’t been following along, I have a couple of nostr posts at this point. https://nessy.info/tags/nostr/ I’ve been trying to further understand nostr by deep diving the protocol.
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If you haven’t had a chance to ready my previous post about nostr, it is probably worth checking out as it give a detailed, step by step explanation. https://nessy.info/post/2023-02-16-deciphering-nostr-and-its-private-keys/ With knowledge gained from the…
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Now that I’ve spent some time with huggingface.co, specifically their NPL Course (natural language processing) I wanted to combine a couple of the learnings into a simple python script.
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With the current hype on artificial intelligence and platforms like OpenAI’s ChatGPT, I decided it’s about time I explore.
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After manually setting up a Lightweight Kubernetes cluster on a few of my Raspberry Pi’s I decided to tear it all down, and rebuild it from scratch using Ansible, and an infrastructure as code strategy.
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I figured now the perfect time for me to explore the lightweight Kubernetes project k3s.
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I’ve heard of https://nostr.com for about a year, but not until recently have I experimenting with it.
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Was lucky enough to get my hands on a couple Raspberry Pi Pico W recently, and just finished up initial exploration.
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Well its been a minute since I’ve toyed around with electronics, but a $4 Raspberry Pi Pico board arriving in the mail changed that.
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Well seems I forgot to share the most recent demo of my Unity project, I’m taking a break on it, but what I managed to accomplish makes me feel all warm and fuzzy.
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This weekend felt like a good time to tackle something new.
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Took a little break from my Disc Golf Game to do a bit of AI programming in Unity .
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Put a little bit more effort into my Unity Disc Golf game.
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Still working with Unity and Blender, now I’m use some of the knowledge I’ve gained to construct a physics based disc golf game.
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I’ve been brushing up on 3D modeling after a lot of Unity learning, here is a character I made that I actually like, hopefully it makes it into a Unity game sometime soon.
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After a bit of success implementing an Arduino 2.4GHz Transceiver , I was encouraged to explore a more familiar environment, something with Python and Linux in the mix.
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It has been quite some time since I’ve tinkered with an Arduino, and this go around I decided to learn something new.
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I can’t believe it’s been nearly 7 years since I’ve backed Reaper Miniatures Bones II: The Return Of Mr Bones!
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During the last couple weeks I’ve begun painting the Games Workshop Warhammer 40,000 Kill Team Starter Set which I picked up months back.