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Halton sampling 2026-09-08 Commit: cdd5249 Basic Halton sampling is implemented.
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Here is an overview of some of the bigger software projects I’ve worked on in my free time.
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Books, articles, and blog posts present the wavefront renderer architecture as a way to improve ray tracing performance on GPUs.
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Alan Wolfe’s paper, “Using Blue Noise for Ray Traced Soft Shadows”, presents a great method for reducing the perceived noise in soft shadows.
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Not having to deal with loading data from a bunch of small files makes it easier to work with your executable.
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To develop my main ray tracing renderer project, I have been working on a Macbook Air with an M2 chip.
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After getting back into hands-on programming with C++ after a long break, I reached for the shiny new way of doing aggregate initialization, called designated initializers.
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This post is a devlog for my rayfinder project.
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The first part of “Weekend raytracing with wgpu” left us with a basic implementation of Peter Shirley’s first book in the series of “Ray Tracing In One Weekend " books.
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Peter Shirley’s book Raytracing In One Weekend is a great way to kickstart your own path tracer.
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In inverse transform sampling, we use the inverse cumulative distribution function (CDF) to generate random numbers in a given distribution.
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Introduction Dithering is a fascinating and seemingly counter-intuitive technique.
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There are many different ways to generate 3d models.
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I spend most of my programming time writing C++.
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Node editors are one of the more discussed use cases for the dear imgui UI library, and there are lots of gists as well as fully-fledged implementations for them on Github.
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Hi there!
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You can read part 1 here.
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Wren is a small, fast, class-based scripting language designed to be easily embeddable in a host application.
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While I was trying to generate code to bind C++ to a scripting language, I discovered that C++ templates, in their current modern form, are not as scary as I used to think they were.