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Every frame of a 3D game you’ve ever seen ultimately reduces to pixels written into memory.
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I’m exploring #programming a bunch of #terraingeneration #algorithm, to see how they work and which ones look nice.
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These are some notes on how to manually draw triangles in code.
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I use Obsidian as my central note storing system.
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While shopping I find a self service checkout that’s having a bad day.
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This video is my journey through learning how early games drew 3D graphics before 3D APIs and modern GPUs existed.
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Welcome to the next edition of Gamedev The Hard Way, my attempt at writing a game from scratch for the Agon Light, using nothing but C.
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Welcome to the next edition of Gamedev The Hard Way, my attempt at writing a game from scratch for the Agon Light, using nothing but C.
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Welcome to the next edition of Gamedev The Hard Way, my attempt at writing a game from scratch for the Agon Light, using nothing but C.
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I’m creating a game engine from scratch.
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I’ve built a joystick interface for my Agon Light, using a PCB I found online.
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There’s loads of blog posts and YouTube videos explaining how to be more organised, how to stop procrastinating, and how to generally be more productive.
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Welcome to the next edition of Gamedev The Hard Way, my attempt at writing a game from scratch for the Agon Light, using nothing but C.
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Welcome to the next edition of Gamedev The Hard Way, my attempt at #programming a game from scratch for the #AgonLight, using nothing but C.
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Here’s how to send text out the Agon Light’s USB port to an attached serial monitor, so it can be used for debug logging.
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How to write code for the Agon Light (and Console8) using C instead of BASIC, under Linux.
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Let’s make a game engine properly, rather than beating on it until something works.
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Welcome to the next edition of Gamedev The Hard Way, my attempt at writing a game from scratch for the Agon Light, using nothing but C.
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My #Chromebook just had another update, and it’s now gained the ability to be controlled using facial gestures.
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In this video, I dive headfirst into coding a tilemap engine for my game — no plan, just pure momentum.
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Think the old PC speaker was only good for making awful beeps?
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Let’s try to write a Roguelike game in C for the #AgonLight.
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Step back into the golden age of the #demoscene as I dive into some of the most iconic visual effects from 1990s PC demos, all recreated under #MSDOS using Borland #C++.
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In this abridged video, I walk you through the process of building a text adventure game from scratch on the #AgonLight.
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Welcome to the next edition of Gamedev The Hard Way.
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Part of the fun of making a game from scratch is desinging the systems that run in the background.
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After learning about Mode 13h last time, I’ve been digging about in the ancient tomes of wisdom and discovered Mode-X.
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After learning about Mode 13h last time, I’ve been digging about in the ancient tomes of wisdom and discovered Mode-X.
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Let’s move into the 1990s and draw some graphics!
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It turns out making proxy files is quite important when editing video across your LAN.
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Because why not, it looks simpler than it really is and we’ll get to fall down a rabbit hole trying to draw the Energy Star logo.
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I’ve worked out how to work on the same Davinci Resolve project from two different computers, at the same time.
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I ditched DJGPP for now and am using Borland C++ 3.1 that I found on some abandonware website.
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Thanks to @hobbified on YouTube, making the EPA logo look correct was quite straight forward…
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I create videos and projects exploring retro programming, low-level coding, and old-school game development.
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Hi, I’m James.
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Because why not, it looks simpler than it really is and we’ll get to fall down a rabbit hole trying to draw the Energy Star logo.
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Come back to a time when 640k was enough, and when a 486 DX2/66 was considered a fast computer.
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This is part two, go read part 1 first.
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The modern world is far too complex.
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I decide that doing DOS development means I need a real computer, rather than an emulator.
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In this video, I’ll show you how I built a tilemap system from scratch in C for the Agon Light, and integrated it into my existing game engine.
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At least polling a physical button can be done with electronics that don’t require running code, meaning you can always program one of the buttons to be a “reset” switch if needed.
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… because it’s so realistic you still have to put up with the same problems you had 30 years ago…
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From the mind that brought you “let’s try to write games using just pure C” I have a new idea for making my life difficult.
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Join me on a journey as I attempt to write a game for my Agon Light using nothing but raw C programming.
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Join me on a journey as I attempt to write a game for my Agon Light using nothing but raw C programming.
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So my main PC that I do all my video editing, programming and anything more complex than talking rubbish on Discord died.
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Or in other words, I ditch NixOS because it’s awkward and weird, and I install Arch because it’s awkward and weird, but in a different way.
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It’s nearly midnight, I’m supposed to be going to sleep but downstairs my Surface Pro 7+ is busy compiling a Linux kernel while installing NixOS.