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Articole: 206
  1. I've looked far and wide for a goot dotfiles management system, but a bare git repo is just the easiest and it's already present on every system!

  2. This is possibly the most complete reference on graphs and GNN I have seen.

  3. Linklog | Feature Selection: A Primer

    This is a very thorough review on the statistics behind the various measures used to select features when building a predictive model.

  4. Blog | The reality of data science

    A foray into what real data science looks like.

  5. Linklog | SIMD programming in pure Rust

    I always found SIMD quite confusing to apply and generally just cross my fingers that auto-vectorization will just do it for me.

  6. This post showcases all the reasons why I love and use DuckDB.

  7. This paper brings a very geometric approach to LLM hallucinations evaluation.

  8. Blog | DuckDB as a unified data interface

    A description of how DuckDB has slowly become my unified interface to data everywhere.

  9. A practical comparison between Postgres and DuckDB, if you're curious to see where each should be used.

  10. Error handling is one of the most important aspect of writing good code which is why it's also a difficult thing to do well.

  11. Blog | New series "Physics Concepts Explained"

    I am launching a new series of posts explaining some complex physics concepts.

  12. Blog | Quantum mechanics is not that hard

    A post demystifying quantum mechanics and the math behind it.

  13. Blog | Jujutsu is my new git

    This is how I replaced my git workflow with jujutsu and why I'm not going back.

  14. A useful formula for computing running variance and avoid difficult numerical inaccuracies.

  15. Linklog | The Case for Blogging in the Ruins

    I've rediscovered the joy of blogging, and this post is a great summary of why.

  16. This article is a fantastic explanation of why symplectic manifolds are the right abstraction for classical dynamics.

  17. Linklog | Why Momentum Really Works

    This is a gorgeous explanation why momentum works in gradient descent.

  18. Blog | Pokémon team optimization

    This article will show you how forming your Pokémon team can be turned into a mathematical optimization problem.

  19. Linklog | How uv got so fast | Andrew Nesbitt

    This article is a wonderful reminder that when people rewrite software in Rust, the performance gains are rarely due to the language only, but mostly from the benefits of a full rewrite.

  20. Linklog | How CPU Caches Work

    I've had some hand-on experience recently with cache and memory access being the bottleneck in my project.

  21. Linklog | A practical introduction to parsing

    If you've ever been curious about how to design a programming language from scratch this is for you!

  22. Linklog | PokeDoku

    I love stupid puzzles, I like Pokémon, so when a friend shared this with me, I immediately loved it!

  23. Blog | What I love about Rust

    An opinionated piece on what makes Rust my favourite language.

  24. Linklog | Logging Sucks

    Let's face it, logging is tough.

  25. Linklog | Blessed.rs

    This is a pretty well-known website in the Rust community, and the first place I head to when I need to choose a crate for a project.

  26. I always struggle to find the right setup to resize images to use as assets.

  27. Linklog | Vanilla CSS is all you need

    I learnt CSS nearly 15 years ago and stopped paying attention to it 5 years later.

  28. A very interesting article on the Decimal type in the finance industry.

  29. Linklog | The Ultimate Guide to Rust Newtypes

    This is a great guide to the newtype pattern in Rust.

  30. This is a fascinating article on dimensionality reduction and how to use local similarity structure to extract as much information as possible.

  31. This is a really interesting (and long) exploration of computational linear algebra in Rust.

  32. Linklog | Visual Information Theory

    This is a very interesting article about information theory, with great visuals!

  33. Linklog | Feed me up, Scotty!

    This is a really cool project.

  34. I love hearing about other devs' workflows and quirks.

  35. Blog | How to use a USB key as an EFI switch

    Or how I finally found a better solution than grub.

  36. Linklog | Ultimate Guide to Dev Containers

    I've been trying out devcontainers recently, and this article really helped understanding exactly how useful they can be.

  37. A really great introduction to the importance of SIMD optimisations using a real example use case.

  38. Linklog | Minesweeper thermodynamics

    This is a really cool way to analyze the probabilities of minesweeper states from a statistical physics perspective.

  39. Linklog | Using derive_more for errors in Rust

    If instead you prefer your error-handling to be more manual, the `derive_more` crate is a great way to remove boilerplate when defining enum wrappers for custom Errors.

  40. Linklog | stackerror

    This is an interesting error-handling crate mixing the good parts from `thiserror` and `anyhow`.

  41. This is an excellent article about multi-agent structure.

  42. When picking up a new tool like jujutsu, it's always useful to have a guided introduction with the previous tool as a reference.

  43. Linklog | Writing Python like it’s Rust

    I love writing in Rust for fun, and I have to write in Python for work where I tend to miss some of Rust's features.

  44. Linklog | Functional Documentation

    This article brings forth an interesting aspect of documentation: making it "load bearing" ensures it is maintained more regularly.

  45. Linklog | Jujutsu For Busy Devs

    As I keep going on my discovery journey with jj, I like finding articles like this one which gives you a bird's eye view of a full workflow.

  46. Everything you've ever wanted to know about handling time in computer systems, and then some.

  47. The title of the article feels a bit clickbait-y, but the content is very interesting and takes you through a whole performance improvement journey.

  48. I always find the logging module in Python to be quite complex and hard to use.

  49. Useful Rust crate to work with complex Enums and automatically build a 'Kind' Enum.

  50. Linklog | Rust: A unique perspective

    Rust's ownership system can sometimes feel a bit complex, but this article does a really good job at explaining why it is how it is and how each data structure plays a role in this.