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I've looked far and wide for a goot dotfiles management system, but a bare git repo is just the easiest and it's already present on every system!
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This is possibly the most complete reference on graphs and GNN I have seen.
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This is a very thorough review on the statistics behind the various measures used to select features when building a predictive model.
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A foray into what real data science looks like.
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I always found SIMD quite confusing to apply and generally just cross my fingers that auto-vectorization will just do it for me.
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This post showcases all the reasons why I love and use DuckDB.
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This paper brings a very geometric approach to LLM hallucinations evaluation.
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A description of how DuckDB has slowly become my unified interface to data everywhere.
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A practical comparison between Postgres and DuckDB, if you're curious to see where each should be used.
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Error handling is one of the most important aspect of writing good code which is why it's also a difficult thing to do well.
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I am launching a new series of posts explaining some complex physics concepts.
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A post demystifying quantum mechanics and the math behind it.
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This is how I replaced my git workflow with jujutsu and why I'm not going back.
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A useful formula for computing running variance and avoid difficult numerical inaccuracies.
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I've rediscovered the joy of blogging, and this post is a great summary of why.
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This article is a fantastic explanation of why symplectic manifolds are the right abstraction for classical dynamics.
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This is a gorgeous explanation why momentum works in gradient descent.
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This article will show you how forming your Pokémon team can be turned into a mathematical optimization problem.
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This article is a wonderful reminder that when people rewrite software in Rust, the performance gains are rarely due to the language only, but mostly from the benefits of a full rewrite.
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I've had some hand-on experience recently with cache and memory access being the bottleneck in my project.
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If you've ever been curious about how to design a programming language from scratch this is for you!
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I love stupid puzzles, I like Pokémon, so when a friend shared this with me, I immediately loved it!
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An opinionated piece on what makes Rust my favourite language.
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Let's face it, logging is tough.
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This is a pretty well-known website in the Rust community, and the first place I head to when I need to choose a crate for a project.
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I always struggle to find the right setup to resize images to use as assets.
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I learnt CSS nearly 15 years ago and stopped paying attention to it 5 years later.
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A very interesting article on the Decimal type in the finance industry.
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This is a great guide to the newtype pattern in Rust.
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This is a fascinating article on dimensionality reduction and how to use local similarity structure to extract as much information as possible.
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This is a really interesting (and long) exploration of computational linear algebra in Rust.
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This is a very interesting article about information theory, with great visuals!
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This is a really cool project.
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I love hearing about other devs' workflows and quirks.
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Or how I finally found a better solution than grub.
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I've been trying out devcontainers recently, and this article really helped understanding exactly how useful they can be.
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A really great introduction to the importance of SIMD optimisations using a real example use case.
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This is a really cool way to analyze the probabilities of minesweeper states from a statistical physics perspective.
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If instead you prefer your error-handling to be more manual, the `derive_more` crate is a great way to remove boilerplate when defining enum wrappers for custom Errors.
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This is an interesting error-handling crate mixing the good parts from `thiserror` and `anyhow`.
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This is an excellent article about multi-agent structure.
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When picking up a new tool like jujutsu, it's always useful to have a guided introduction with the previous tool as a reference.
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I love writing in Rust for fun, and I have to write in Python for work where I tend to miss some of Rust's features.
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This article brings forth an interesting aspect of documentation: making it "load bearing" ensures it is maintained more regularly.
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As I keep going on my discovery journey with jj, I like finding articles like this one which gives you a bird's eye view of a full workflow.
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Everything you've ever wanted to know about handling time in computer systems, and then some.
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The title of the article feels a bit clickbait-y, but the content is very interesting and takes you through a whole performance improvement journey.
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I always find the logging module in Python to be quite complex and hard to use.
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Useful Rust crate to work with complex Enums and automatically build a 'Kind' Enum.
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Rust's ownership system can sometimes feel a bit complex, but this article does a really good job at explaining why it is how it is and how each data structure plays a role in this.