Creează un cont pentru a te abona la acest blog și a-i urmări articolele pe pagina Lectură.
-
This post is part 3 (and probably the final part) of a multi-part series: part 0 (an intro and brief description of KCL) part 1: units part 2: program memory part 3: look and feel This post isn't about a single feature or implementation detail, but about…
-
This post is part 2 of a multi-part series: part 0 (an intro and brief description of KCL) part 1: units part 2: program memory part 3: look and feel In this post I'll cover a fun and interesting problem (and two solutions) in the implementation of KCL.
-
This post is part 1 of a multi-part series: part 0 (an intro and brief description of KCL) part 1: units part 2: program memory part 3: look and feel This blog post is about numeric units.
-
In May last year I wrote a blog post on how Rust had evolved from the 1.0 release to 1.78.
-
This post is part 0 of a multi-part series: part 0 (an intro and brief description of KCL) part 1: units part 2: program memory part 3: look and feel For roughly the past year, I've been working with the good folk at Zoo on their CAD product, the Zoo Mode…
-
From a user's perspective an uncaught panic in a Rust program is a crash.
-
Hi ho!
-
Over the last few months I've been putting together a new website.
-
I will be giving a talk at Rustconf this year about Rustfmt and code formatters.
-
How has Rust changed over the years?
-
(This blog post is an edited version of posts on social media, slightly edited and posted here for completeness/further reach).
-
Over the years I've found it pretty important to have a good system for self-organisation.
-
I left Microsoft at the beginning of July (after two years) and also stopped working on Rust at the same time.
-
I recently read the blog post A decade of developing a programming language by Yorick Peterse (found via Steve Klabnik).
-
I've been a bit quiet on social media the past few months (more on what I've been up to in an upcoming post).