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I've spent the last month adding features and improving performance in z486_MiSTer, mostly working through games from the first half of the 1990s.
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I released z386, an open-source 80386 CPU core, in May and added the 80386 early-start optimization in June.
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When Intel designed the 80386, they gave it a trick for hiding memory latency: Early Start.
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This is the fifth installment of the 80386 series.
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The FPGA 386 core I've been building now boots DOS, runs applications like Norton Commander, and plays games like Doom.
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I'm building an 80386-compatible core in SystemVerilog and blogging the process.
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I’m currently building an 80386-compatible core in SystemVerilog, driven by the original Intel microcode extracted from real 386 silicon.
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When Intel released the 80386 in October 1985, it marked a watershed moment for personal computing.
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Happy New Year!
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After 486Tang, I wanted to go back to where x86 started.
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Since releasing 486Tang, I’ve been working on recreating the 8086 with a design that stays as faithful as possible to the original chip.
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Yesterday I released 486Tang v0.1 on GitHub.
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A year ago, I added a softcore CPU to SNESTang, to make FPGA gaming cores easier to use.
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I've recently found myself frequently using the "ChatGPT to PDF" Chrome extension to convert ChatGPT conversations into PDF documents.
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Universal Asynchronous Receiver-Transmitter (UART) modules are basic components in embedded systems, enabling serial communication between devices.
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Today we discuss Sega Genesis (or Mega Drive).
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GBATang has been improving pretty quickly since its release and just reached version 0.4.
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Here are a few tips and tricks for using the Gowin EDA IDE and Tang FPGA boards, such as Tang Nano 20K, Tang Primer 25K and Tang Mega 138K.
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Version 0.1 of GBATang is just released.
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In part 1, we discussed why we need a softcore for SNESTang, and how it can use SDRAM in a way that does not disrupt the gaming core.