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Articole: 99
  1. The state of importing node.js modules into Java

    As I noticed in previous article about script management I’d like to support script sharing in The Console.

  2. REPL or even better

    Read-eval-print loop is quite useful kind of tool that simplifies both learning and trying some short code ideas.

  3. Power of lambda in Xtend

    The Console supports multiple tabs.

  4. Regain focus once lost by Java Swing

    In The Console I primarily use JavaFX for UI.

  5. The Console: script management

    The biggest feature of my console software is ability to code own “commands” - scripts.

  6. Refactoring to introduce Tabs in The Console

    In my weird software called The Console I decided to introduce tabs - a mechanism similiar to tabs that exist in web browsers.

  7. JavaFX WebView: snippets

    Today I present a few snippets around JavaFX WebView that I use in The Console: load style sheet set style or class of element scroll page to the bottom check whether the page is scrolled down to the bottom handle adding DOM elements while web engine loads

  8. JavaFX: comparison of rich text components

    Rich text component is a user interface component that displays text by styling various parts of it differently.

  9. JavaFX: taskbar-less undecorated window

    Applications that are launched in Windows OS are by default listed on taskbar.

  10. The Console: deciding on tools, techs and workflow, then code

    Continuing on my Retake on The Console.

  11. Retake on The Console

    Some time ago I made this project https://github.com/Namek/TheConsole_POC for Windows OS.

  12. Two-way binding to contenteditable element in Angular 2

    contenteditable is a new HTML5 feature where you can edit any text inside DOM elements which are not editable by default (as input or textearea).

  13. Jay in Love Garden - Ludum Dare #34

    Not my first compo but first LD entry.

  14. Beginning with Meteor and AngularJS 1/2 on top of TypeScript

    Probably the best starting point for Angular and Meteor combo is angular-meteor.com website.

  15. Different Trello every day

    Trello.

  16. Laravel Logs with simplest HTTP Basic Auth

    There’s a cool visual log viewer for Laravel 4/5: rap2hpoutre/laravel-log-viewer.

  17. The Console

    Proof of Concept version A scriptable console for Windows, inspired by Quake 3 Arena.

  18. Lambda Cipher Genesis

    Lambda Cipher Genesis is a turn-based network game made at night hackathon in 2013.

  19. Practical knowledge of git

    Some time ago, for about a year I’ve been teaching myself and newcomer company programmers about proper and efficient usage of git.

  20. Common code for Singletons using PHP's traits

    I am not a fan of singletons.

  21. gulp.js is my build system

    When I’ve seen Grunt (a build system) I have imagined that it would be awesome to have such setup making my code easy to maintain and optimized production version at the same time.

  22. C++ inline Assembler hack back in 2008

    Digging deep in my work from past years I stumbled upon interesting Assembler workaround I made then for C++.

  23. Caching Partial View with View Composer in Laravel

    Laravel 4 has got pretty nice Cache mechanism.

  24. Working on workflow for Unity and git

    Unity3D seems to be a great software for rapid prototype development.

  25. Is it overkill to use git in one-person project?

    One fellow asked me to counter his thesis: does it make any sense to work on a one-person project using git.

  26. Embedding resource file in Cordova app

    My latest Cordova application neeeded to read app files such as XML or CSV.

  27. Iterative version of Ramer-Douglas-Peucker line-simplification algorithm

    In one of our games we needed to beautify user mouse or touch input.

  28. Why I do not love Unity3D

    Unity3D is often recommended as a tool for making games, for beginners.

  29. Memory leaks in Adobe AIR Mobile / AS3 project

    As many Adobe Flash / AIR / AS3 projects we have been using Event Dispatcher.

  30. "Just" implement tutorial into the game

    Today many games need tutorial.

  31. Content Editor

    Content Editor is a table editor with import and export JSON files.

  32. Why should you document your design?

    Documenting a project vision is justified in probably all of development methods and methodologies, like Agile/SCRUM, Waterfall, PRINCE2 or even Kanban.

  33. Quick implementation of Network for existing Game

    There are 2 common choices of architecture for game network implementation: client-server peer-to-peer What I did was some kind of hybrid of those two.

  34. Time update issues with Keyframe-based animation

    Some time ago I joined to some project developed since 3 months before by a 3-4 person team.

  35. Unity - is this point within a box?

    I have been using Unity3D for two weeks and I have started implementing logic and graphical tweaks into mechanics.

  36. Adobe AIR trick: Faster file loading on development machine

    I had pretty weak company computer in my recent job and also pretty old rubbish Windows installation.

  37. Don't call it empty, make it empty

    Context: game project. class Card { var id:String; // ... some more fields and ctor setting the `id` field } class EmptyCard extends Card { public EmptyCard() { id = ""; // and so on } } True story.

  38. WPF/Silverlight Design Data without XAML

    Here’s a class for our sample data.

  39. CoffeeScript to JavaScript compilation in Sublime Text 2/3

    Ever wanted to write code in CoffeeScript?

  40. Interface with basic implementation in C#

    Today we have simple question: How to avoid abstract classes by giving base implementation?

  41. RayTracer

    RayTracer is an C++ implementation of backward ray tracing algorithm.

  42. I.G.W.O.C.T.I.S.I.

    I.G.W.O.C.T.I.S.I. is a 4-person team project made for engineer graduation.

  43. Better Memento

    Today I asked myself - how to use Memento design pattern to store object state in a more safe and effective way?

  44. StickMen

    StickMen is a 2D shooter which core was developed in 2 days by me and my friend.

  45. FooDock

    FooDock (or foo_dock) is quite useful component for foobar2000 music player.

  46. Why is Ruby so entertaining? Mixins.

    Ruby Ruby [0] is a simple, yet powerful language, thanks to which developers are enabled to create or programmatically sketch many things in a fast manner.

  47. Immutability of Java's Integer

    As Wiki states In object-oriented […], an immutable object is an object whose state cannot be modified after it is created.

  48. Swype language on Milestone 2

    Motorola Milestone 2 showed up with built-in Swype app.

  49. Visual Studio 2010 also may be messy

    My C: partition on Windows is too small so sometimes I have problems with space.