Creează un cont pentru a te abona la acest blog și a-i urmări articolele pe pagina Lectură.
-
I have been on and off toying with my own 3d renderer since last year.
-
I have made an entire talk about profiling.
-
It’s getting hard to avoid LLMs these days.
-
I’m aware that I’ve have been writing less lately, partly for work reasons and partly for conference reasons.
-
Whether one is making a RPG or a strategy game, there usually comes a time where designers want to attach a bunch of stats buffs and debuffs to each and every object in the game.
-
Every 6 to 12 months, I try to use C++ modules, run into a hurdle, maybe rant about it on social media, then move on to something else.
-
A tweet has been making the rounds over the weekend after escaping the C++ community containment.
-
Coroutines have been around in C++ for 6 years now.
-
Back in late 2025 we started implementing data-driven multi threaded ticks by making all game object lookups and dereferences go through a thin accessor.
-
We have to disrupt our scheduled program because I ran into an annoying hurdle and I feel we need to talk about it.