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  1. I have been on and off toying with my own 3d renderer since last year.

  2. I have made an entire talk about profiling.

  3. It’s getting hard to avoid LLMs these days.

  4. I’m aware that I’ve have been writing less lately, partly for work reasons and partly for conference reasons.

  5. Whether one is making a RPG or a strategy game, there usually comes a time where designers want to attach a bunch of stats buffs and debuffs to each and every object in the game.

  6. Every 6 to 12 months, I try to use C++ modules, run into a hurdle, maybe rant about it on social media, then move on to something else.

  7. A tweet has been making the rounds over the weekend after escaping the C++ community containment.

  8. Coroutines have been around in C++ for 6 years now.

  9. Back in late 2025 we started implementing data-driven multi threaded ticks by making all game object lookups and dereferences go through a thin accessor.

  10. We have to disrupt our scheduled program because I ran into an annoying hurdle and I feel we need to talk about it.