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The Game of Video Quick Draw In July of 1990, developer Software Creations and publisher LJN released Pictionary: The Game of Video Quick Draw for the NES.
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The classic British radio comedy panel game I’m Sorry I Haven’t A Clue features a recurring segment called Uxbridge English Dictionary, in which panellists take turns proposing humourous new definitions for existing words.
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So here’s a neat lil’ thing I set up a while ago and habitually forgot about.
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This was originally posted on Cohost, a wonderful site which is sadly not long for this world.
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I want to order a pizza.
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Presenting an unorthodox approach to the classic Fizz Buzz interview problem.
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My blog is powered by a few hundred lines of Python code, turning a pile of json, markdown, and mustache templates into the static HTML that you’re looking at right now.
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This article contains elements that may not render correctly in RSS readers.
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In 2009, I join Twitter.
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Friend of the blog Katie Steckles invited me to take part in the mathematical variety show Clopen Mic Night, and I was delighted to take part — presenting an exploration of Tetris and tilings on a square grid.
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This article does not contain plot spoilers for the Doctor Who 60th Anniversary specials.
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I use the Freeform app quite a lot for doodling on my iPad.[1] It’s not a perfect app, but it works for my needs, those needs being “recapturing that childhood habit of idly doodling on grid paper”.
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In which I present a rapid-fire history lesson: What is Fizz Buzz?
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Since the dawn of October 1st 2022, the world has been plagued by the question: Would accelerated backhopping give you a competitive advantage in the 100m dash?
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A little while back I was approached by the ZINE Radio demoscene podcast, inviting me on the show to speak about Executable Graphics, my field of expertise.
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Recently I found myself needing to encode a string into UTF-16, for a hobby project interoperating with some software from the late ’90s.
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Note: This was originally a Twitter thread, and has been lightly edited for presentation here.
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Note: This is an edited retelling of the original Twitter thread from June 2021.
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Note: This was originally a Twitter thread, and has been lightly edited for presentation here.
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A panel of demosceners explore how the creative process can thrive in the presence of self-imposed limitations.
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Note: This was originally a Twitter thread, and has been lightly edited for presentation here.
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In which I take the audience on a whistle-stop tour of the many horrible manifestations of the comma operator in C++.
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Originally released on Twitter, to critical acclaim.
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In which I explore the correspondence between regular expressions and finite state machines, inspired by Alex Clemmer’s It’s super effective!
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Note: This was originally a Twitter thread, and has been lightly edited for presentation here, with some additional clarifications.
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Note: This was originally a Twitter thread, and has been lightly edited for presentation here.
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Note: This is an article from my old dev blog.
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Note: This is an article from my old dev blog.
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Note: This is an article from my old dev blog.
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Note: This is an article from my old dev blog.
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Note: This is an article from my old dev blog.