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  1. The Game of Video Quick Draw In July of 1990, developer Software Creations and publisher LJN released Pictionary: The Game of Video Quick Draw for the NES.

  2. The classic British radio comedy panel game I’m Sorry I Haven’t A Clue features a recurring segment called Uxbridge English Dictionary, in which panellists take turns proposing humourous new definitions for existing words.

  3. 📝 Netscape, Now!

    So here’s a neat lil’ thing I set up a while ago and habitually forgot about.

  4. This was originally posted on Cohost, a wonderful site which is sadly not long for this world.

  5. I want to order a pizza.

  6. Presenting an unorthodox approach to the classic Fizz Buzz interview problem.

  7. My blog is powered by a few hundred lines of Python code, turning a pile of json, markdown, and mustache templates into the static HTML that you’re looking at right now.

  8. 📝 Minimum Wage Clock

    This article contains elements that may not render correctly in RSS readers.

  9. In 2009, I join Twitter.

  10. Friend of the blog Katie Steckles invited me to take part in the mathematical variety show Clopen Mic Night, and I was delighted to take part — presenting an exploration of Tetris and tilings on a square grid.

  11. This article does not contain plot spoilers for the Doctor Who 60th Anniversary specials.

  12. I use the Freeform app quite a lot for doodling on my iPad.[1] It’s not a perfect app, but it works for my needs, those needs being “recapturing that childhood habit of idly doodling on grid paper”.

  13. In which I present a rapid-fire history lesson: What is Fizz Buzz?

  14. Since the dawn of October 1st 2022, the world has been plagued by the question: Would accelerated backhopping give you a competitive advantage in the 100m dash?

  15. A little while back I was approached by the ZINE Radio demoscene podcast, inviting me on the show to speak about Executable Graphics, my field of expertise.

  16. Recently I found myself needing to encode a string into UTF-16, for a hobby project interoperating with some software from the late ’90s.

  17. Note: This was originally a Twitter thread, and has been lightly edited for presentation here.

  18. Note: This is an edited retelling of the original Twitter thread from June 2021.

  19. 📝 A Round-up of 2021

    Note: This was originally a Twitter thread, and has been lightly edited for presentation here.

  20. A panel of demosceners explore how the creative process can thrive in the presence of self-imposed limitations.

  21. Note: This was originally a Twitter thread, and has been lightly edited for presentation here.

  22. In which I take the audience on a whistle-stop tour of the many horrible manifestations of the comma operator in C++.

  23. Originally released on Twitter, to critical acclaim.

  24. In which I explore the correspondence between regular expressions and finite state machines, inspired by Alex Clemmer’s It’s super effective!

  25. Note: This was originally a Twitter thread, and has been lightly edited for presentation here, with some additional clarifications.

  26. Note: This was originally a Twitter thread, and has been lightly edited for presentation here.

  27. Note: This is an article from my old dev blog.

  28. Note: This is an article from my old dev blog.

  29. 📝 Solving Strata

    Note: This is an article from my old dev blog.

  30. Note: This is an article from my old dev blog.

  31. 📝 Flood Fill: The Game

    Note: This is an article from my old dev blog.