← Înapoi la Urmăritori

Cel mai recent articol

Ultima verificare

Urmăritori 0 urmăritori
Articole: 25
  1. Progress Update: September 1st, 2026

    I've spent the last month going over various sample databases, and learning a bit about audio editing, musical instruments, and music theory in general.

  2. Progress Update: August 1st, 2026

    The soundboard is now functionally complete but it still lacks assets.

  3. Progress Update: July 1st, 2026

    Last month went as planned - I completed the sandboxing work for the time being, documented it in the manual, and returned to working on the soundboard.

  4. Progress Update: June 1st, 2026

    Sandboxing work continues - since the last progress update I've mostly been working on improving the sandboxing features of stateful APIs such as Window and Audio.

  5. Progress Update: May 1st, 2026

    My main concern over April was implementing the sandboxing fixes I had mentioned in the previous progress update, and generally improving the engine's sandboxing capabilities.

  6. Progress Update: April 1st, 2026

    Over the last month I worked on implementing the Keyboard API, which you can read about here - the gist of it is that it allows direct access to the keyboard state, and is intended to supplement the keymap API.

  7. Progress Update: March 1st, 2026

    Last month I developed some SFX for the engine's UI, updated common menus to reflect the implementation of audio functionality, and began work on the soundboard.

  8. Progress Update: February 1st, 2026

    January was a bit slow on the programming front, I tied up the few loose ends regarding sound work in the engine and put active development on the back burner a bit to focus on my art and sound skills.

  9. Progress Update: January 1st, 2026

    I'm now mostly done with menu and mint sound settings and sound work in general, but there's still some testing and polish left to be done.

  10. Progress Update: December 1st, 2025

    Sound work continues.

  11. Progress Update: November 1st, 2025

    During October I finished work on the shell menu improvements I had in mind, tidied up the common assets of the engine, recorded a new demo showcasing the shell's TUI capabilities, and released Monospace Engine v0.1.0!

  12. Monospace Engine v0.1.0 Released

    I've just released Monospace Engine v0.1.0!

  13. Progress Update: October 1st, 2025

    Work on the latest Window API improvements has finished, and I've also implemented some changes to keymaps to better enable the development of TUI's in the engine.

  14. Progress Update: September 1st, 2025

    Over the last month I worked on writing frontend code for the engine, revised the tileset object API, began work on improving the window API, upgraded my server and published a blog post documenting some of the things I learned during the process.

  15. Progress Update: August 1st, 2025

    Last month I finished work on the new canvas API for the time being, and published a new demo where you can see it in action.

  16. Progress Update: July 1st, 2025

    Canvas scripting work continues.

  17. Progress Update: June 1st, 2025

    I've continued working on the new canvas API last month.

  18. Progress Update: May 1st, 2025

    Last month's work was mostly tying up loose ends regarding the latest development, such as implementing a few missing text-related features, bugfixes, and documenting the scripting interfaces that I've developed over the last few months in the manual.

  19. Progress Update: April 1st, 2025

    Last month's focus was implementing the scripting interface for text buffers and finalizing the interface for mints (menu widgets).

  20. Progress Update: March 1st, 2025

    I've continued working on the text renderer during February.

  21. Progress Update: February 1st, 2025

    Last month's main focus was introducing new options to the engine's text rendering capabilities.

  22. Progress Update: January 1st, 2025

    Hello!

  23. Published Auction

    Just published Auction, check it out here.

  24. The Work Continues

    Hi!

  25. We're live!

    The website is finally live!