Creează un cont pentru a te abona la acest blog și a-i urmări articolele pe pagina Lectură.
-
Progress Update: September 1st, 2026
I've spent the last month going over various sample databases, and learning a bit about audio editing, musical instruments, and music theory in general.
-
Progress Update: August 1st, 2026
The soundboard is now functionally complete but it still lacks assets.
-
Progress Update: July 1st, 2026
Last month went as planned - I completed the sandboxing work for the time being, documented it in the manual, and returned to working on the soundboard.
-
Progress Update: June 1st, 2026
Sandboxing work continues - since the last progress update I've mostly been working on improving the sandboxing features of stateful APIs such as Window and Audio.
-
Progress Update: May 1st, 2026
My main concern over April was implementing the sandboxing fixes I had mentioned in the previous progress update, and generally improving the engine's sandboxing capabilities.
-
Progress Update: April 1st, 2026
Over the last month I worked on implementing the Keyboard API, which you can read about here - the gist of it is that it allows direct access to the keyboard state, and is intended to supplement the keymap API.
-
Progress Update: March 1st, 2026
Last month I developed some SFX for the engine's UI, updated common menus to reflect the implementation of audio functionality, and began work on the soundboard.
-
Progress Update: February 1st, 2026
January was a bit slow on the programming front, I tied up the few loose ends regarding sound work in the engine and put active development on the back burner a bit to focus on my art and sound skills.
-
Progress Update: January 1st, 2026
I'm now mostly done with menu and mint sound settings and sound work in general, but there's still some testing and polish left to be done.
-
Progress Update: December 1st, 2025
Sound work continues.
-
Progress Update: November 1st, 2025
During October I finished work on the shell menu improvements I had in mind, tidied up the common assets of the engine, recorded a new demo showcasing the shell's TUI capabilities, and released Monospace Engine v0.1.0!
-
Monospace Engine v0.1.0 Released
I've just released Monospace Engine v0.1.0!
-
Progress Update: October 1st, 2025
Work on the latest Window API improvements has finished, and I've also implemented some changes to keymaps to better enable the development of TUI's in the engine.
-
Progress Update: September 1st, 2025
Over the last month I worked on writing frontend code for the engine, revised the tileset object API, began work on improving the window API, upgraded my server and published a blog post documenting some of the things I learned during the process.
-
Progress Update: August 1st, 2025
Last month I finished work on the new canvas API for the time being, and published a new demo where you can see it in action.
-
Progress Update: July 1st, 2025
Canvas scripting work continues.
-
Progress Update: June 1st, 2025
I've continued working on the new canvas API last month.
-
Progress Update: May 1st, 2025
Last month's work was mostly tying up loose ends regarding the latest development, such as implementing a few missing text-related features, bugfixes, and documenting the scripting interfaces that I've developed over the last few months in the manual.
-
Progress Update: April 1st, 2025
Last month's focus was implementing the scripting interface for text buffers and finalizing the interface for mints (menu widgets).
-
Progress Update: March 1st, 2025
I've continued working on the text renderer during February.
-
Progress Update: February 1st, 2025
Last month's main focus was introducing new options to the engine's text rendering capabilities.
-
Progress Update: January 1st, 2025
Hello!
-
Published Auction
Just published Auction, check it out here.
-
The Work Continues
Hi!
-
We're live!
The website is finally live!