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Articole: 37
  1. Eswahr Eternal Devlog

    The things I did for Eswahr Eternal in September

  2. Random Encounters are Annoying

    It's what they are meant to do

  3. Done with Posting

    Where I announce my retirement from Social Media

  4. Down with the Slot Machines

    I'm tired videogame gambling

  5. Announcing Eswahr Eternal

    I have announced a videogame!

  6. The Threat of "Organic Videogames"

    Why labeling your work as not having AI is a bad idea (and also why AI is awful)

  7. Evil Game Design - An Introduction

    Transcript of my talk for GIGF 2026

  8. The post-GIGF-Post

    Notes I took from my way back to hot, sweaty Germany

  9. You should love Dungeon Encounters

    A Manifesto of sorts

  10. Everyone is tired

  11. Critical Exhaustion

    Everyone is tired

  12. Is XP Debt Evil Game Design?

    How much XP debt can you give your players while still being evil?

  13. Games as a Restaurant

    Not every game is a service provider

  14. I saw the path that would eat my soul

  15. Notes about the Deadzone

    Some scattered thoughts about yesterday's post

  16. A Deadzone of living games: Remake

    Indiegames are Dead

  17. Notes about my Game for the Cookie Cutter RPG Maker Jam

  18. Waste is for the Dead

    Notes about Capitalisms obsession with Waste

  19. I Love My RPG Spreadsheet

    Ever wanted to turn a Gnife Gnome into a Possessive Sludge?

  20. A Struggle

    How does one write about a year such as this?

  21. Notes about The Algorithm

    A collection of thoughts about recommendations systems and the erosion of our humanity

  22. Talking about that stuff again...

  23. Notes about Evil Game Design

    2300 words about JRPG Battledesign

  24. Anything can be a Battle

    2300 words about JRPG Battledesign

  25. To the Business Worm in my head

    Talking about the voice in my head that yells at me for not doing more marketing when all I want to do is sleep and think about JRPG battle systems

  26. Motion is Violence

    In which I explain the movement system in Virtue's Heaven

  27. The 90 Months of Virtue's Heaven

    Looking back at the entirety of Virtue's Heaven's development, two weeks before its release

  28. A loose collection of thoughts I had while reading Guy's Debords 'Society of the Spectacle'

  29. There isn't anything quite like it

  30. Powered by Abstraction

    Thoughts about an incomplete RPG framework

  31. Living in Hell

    A Summary of the year 2024

  32. Newsletter for December 2024

  33. Newsletter for November 2024

  34. Newsletter for October 2024

  35. In case anyone wants to know, how it came that I started following the world's worst sport.

  36. People make Propaganda

    People make Games found it necessary to give the floor to the military industrail complex.

  37. What a year

    A look back on the year 2020