Înapoi la articole →

Cel mai recent articol

Ultima verificare

Urmăritori 0 urmăritori
Articole: 13
  1. At some point in every game dev’s journey, you bump into Entity–Component–System (ECS).

  2. “Pipeline” sounds like something only big studios worry about, but if you’re making games as a solo developer or in a 2–3 person team, you already have one.

  3. Most people in game development don’t have a problem starting projects.

  4. Starting a game project is easy.

  5. If you’re about to start your first 2D game and you’ve narrowed it down to Unity or Godot, you’re already in a good place.

  6. In a big studio, “asset pipeline” usually means complex tools, custom exporters, automated build farms and people with “technical artist” in their job title.

  7. Money is always tight in small-scale game development.

  8. Save and load systems aren’t glamorous, but they’re one of the few parts of your game that players absolutely notice when they fail.

  9. Supporting mouse+keyboard, touch and gamepads in the same game can feel like trying to juggle three different control schemes while also designing UI and keeping everything responsive.

  10. If you mostly write gameplay code, tools, or backend systems, building UI can feel like stepping into enemy territory.

  11. Most games don’t feel flat because they’re missing advanced shaders or expensive art.

  12. You don’t need to be a designer to make your menus, HUD and in-game UI look clean.

  13. Finishing a game is hard.