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  1. This is probably going to be one of the more important (if not the most important) post so far.

  2. It’s summer here in the Northern hemisphere and given the heat waves (better than “Crime wave hits the city!”)

  3. Replayability comes from variety, and the map is one of the biggest sources of it.

  4. Modular Portraits

    This will be a quick post just to show case recent addition of modular portraits.

  5. In the past, I documented the UI frameworks I had considered.

  6. Night mode 2.0

    I’ve decided to rework the night mode or at least put it on the right path because the first attempt wasn’t going to cut it – I didn’t like the way the objects were lit up.

  7. Combat System v0.1

    Mob City isn’t just about simulating a city.

  8. After working on this for years, I decided it was time to make some of the work public hence this blog.

  9. Map modes So far, I’ve only shown the Street View – the classic isometric view where the player watches events unfold between buildings and streets.

  10. Building occlusion

    In any isometric game, one of the classic challenges is figuring out how to show what’s behind buildings and more importantly, how the player can interact with anything hidden by a structure.