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  1. Articol fără titlu

    I’m currently kicking around some ideas about trying to articulate the difference between form, function, and process.1 I’m using these terms in an idiosyncratic way, but the basic thing I’m trying to convey is: We have constructed much of our society aro…

  2. The Garden of Forking Paths

    I think there’s a misunderstanding about Borges’ short story that is mirrored in some of the fundamental misunderstandings people have about interactive narrative (and emergent systems in general).

  3. It Can't Say Everything

    The one thing that I think that people are misunderstanding about a language model is this idea that it knows everything and can say anything.

  4. Respect the Zebra: Vibe Scripting

    Today I needed a parser for a source file for dynamically composed text.1 In other words, I had a text file that described a bunch of variations in a one-off format that was particular to this text file.

  5. Moravec's Paradox

    There’s a curious thing about AI that we’ve known for a long time.

  6. I’ve been thinking more about the ideas I wrote about in designing the generative dimension and walking through the generative dimension.

  7. Catboxes and Umineko

    A while back I co-wrote a paper on Umineko no Naku Koro ni.

  8. Texture

    There’s a phrase from Mandelbrot about fractals that stuck with me: fractals are about roughness.

  9. Games with Friction

    Some games work better with more friction.

  10. One of the key aspects of the immersion in the original Thief was that the visible geometry matched what you could interact with more or less directly.

  11. Participation in Imagination

    One consequence of the focus on the ‘game’ part of videogames has been an identification of game with game that allows the player to exhibit strategy.

  12. Last week, we talked about practice and performance in a computational medium, using instruments to navigate an artifact space.

  13. This week is about design space, and its navigation via software instruments.

  14. Software Instruments - Definition

    What is a software instrument?

  15. This post begins an essay about software instruments, which will be serialized on Tuesday evenings for the next five weeks or so.

  16. Apologia for Game Wikis

    Some folks in the community Discord for my roguelike Caves of Qud are heading an effort to write an expansive wiki for the game.

  17. The Sense of Scale in Software

    While videogames are the most obvious kinds of software to deploy aesthetic effect, my first strong impression of the size of a program was in 3D graphics.

  18. An offer you can refuse

    I want to create computer programs that engage in meaningful two-way creative collaboration with human users.

  19. Gameplay as Language

    In the opening moments of 2017’s Nier: Automata, the game smoothly transitions between a vertical shooter, a twin-stick shooter, a third-person melee action game, a side-scrolling platformer, and a few other modes.

  20. Welcome to Mixed Initiatives!

    Welcome to Mixed Initiatives!