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Current State of the Elixir Rigid Physics Library Create stub physics engine server in Elixir as a GenServer(done) Create visualizer for engine state using Three.js and Phoenix Channels (done) Add first body type to physics engine: boxes!
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Current state of the Elixir Rigid Physics library After a few weeks of on-and-off work (maybe 2 weeks actual work punctuated by coder’s block and wonderful socializing here at RC), my timeline looks like this: Create stub physics engine server in Elixir as
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Introduction I’m working at the Recurse Center on a 3D rigid-body game physics engine in Elixir.
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Yesterday I spent many, many hours fighting with getting projects setup with CI.
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After a lot of work today, I’ve gotten RSS feed generation implemented for my blog.
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This is a demo for my friend Aaron showing some blog image dithering.