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Following on my theme of "Not Games" projects, I have just released my latest Chrome Extension; [Trello Chat](https://chrome.google.com/webstore/detail/trello-chat/ohgelebenfafafahlppompddhdkimcan). ...
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So I am taking a little time away from games development at the moment to explore a few other projects and ideas.
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So this weekend I took part in an event I signed up for some time ago: Startup Weekend, Perth.
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**EDIT: Check the comments for an excellent reply from Simon, creator of Entitias.** Last week I wrote a couple of blog posts about my work on Unity Ash: ...
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So I promised in my [last post](https://www.mikecann.blog/programming/unity-ash-a-different-way-of-thinking-about-making-games-in-unity/) to show how how [Unity-Ash](https://github.com/mikecann/Unity-Ash) can make things easyier when it comes to Unit Test…
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[Over a year ago](https://www.mikecann.blog/portfolio/projects/unity-ashteroids-ash-framework-in-unity/) I decided to scratch an itch and see if I could get Richard Lord's Ash framework to work in Unity.
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Just a quick one to let you know that Mr Nibbles Forever is now [available to download on your Amazon device](https://www.amazon.com/Epic-Shrimp-Mr-Nibbles-Forever/dp/B016UN4K0G/ref=sr_1_1?
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For the [past 5 months](https://www.mikecann.blog/uncategorized/started-work-at-thebroth-in-perth/) my day job has been an AS3 developer with the awesome folks over at The Broth in Perth.
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Weeeee!
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The title says it all!
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It's been 3 weeks since the last update but lots has happened in that time. ...
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Its been almost exactly a week since the last developmental release of Mr Nibbles Forever.
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Well I took a short break this weekend from Mr Nibbles Forever development to head down the street to [SpaceCubed](https://spacecubed.com/) and compete in the [2015 GovHack competition](https://www.govhack.org/perth2015/). ...
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Well its been almost two weeks since [I declared the (tough) scheduled plan](https://www.mikecann.blog/myprojects/mr-nibbles-forever-getting-it-done/) for the release of Mr Nibbles Forever.
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While working on Mr Nibbles Forever I have encountered many annoying errors with Unity.
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I talked about this in my [last blog post](https://www.mikecann.blog/myprojects/mr-nibbles-alpha-8/) but Mr Nibbles Forever is starting to take shape now.
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Well its been exactly [95 days since my last Alpha release](https://www.mikecann.blog/myprojects/mr-nibbles-forever/mr-nibbles-forever-alpha-7/) of my mobile game Mr Nibbles Forever which is far too long.
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Just a quick update.
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Its been a while since a Mr Nibbles Forever update.
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Well i'm now 8 weeks into development of Mr Nibbles Forever and I can safely say that the game is now feature complete (this probably should be Beta 1 release then not Apha 7 but oh well :P).
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I haven't posted an update on my new game Mr Nibbles Forever for a couple of weeks not because I haven't been doing anything (quite the opposite) rather the game has been in a little flux and thus was a little too broken to blog about. ...
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The 4th week of development is over and although I haven't had as much time as I would have liked this week (reinstalled windows AGAIN, prepared for my open-water swim) I still managed to make some significant progress, checkout the video below: ...
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I have had far less time than I would have liked to work on the game this week mainly because it was my birthday over the weekend and quite a bit of time was spent preparing for that. ...
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So its almost a week on since the first build of Mr Nibbles Forever and a fair bit of work has gone into the game this week.
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About a week ago I had an idea: what would [Mr Nibbles](https://www.mikecann.blog/portfolio/mr-nibbles-2/) look like if it was turned into an endless runner?
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[A while back](https://www.mikecann.blog/portfolio/projects/unity-ashteroids-ash-framework-in-unity/) I decided to scratch an itch and see if [Richard Lord's Ash Entity Framework](https://www.ashframework.org/) could be ported to Unity.
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> This is part of a three-post series on working with Parse.com in Unity.
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> This is part of a three-post series on working with Parse.com in Unity.
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> This is part of a three-post series on working with Parse.com in Unity.
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I recently had the opportunity to experiment with something I have been meaning to play with for a little while, Google's Polymer. ...
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MK Bridges is an ongoing freelance project I worked on for Martin-Kaye Solicitors. ...
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One thing that has always bothered me with Post To Tumblr ever since version 1.0, and I have finally fixed it in 5.9!
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Its been a little while since I have posted about Mr Nibbles 3D progress but we have been making progress slowly but surely.
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Project management is one of those things that can easily be shrugged away and forgotten about when developing indie games.
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Its been a little while since I have had any time to work on my new game Mr Nibbles 3D but i'm happy to be back developing again.
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Well I have been back for over 3 weeks now but only just got round to uploading the pictures and videos from my 3 week trip up north.
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Almost exactly [6 months ago I released Post To Tumblr 4](https://www.mikecann.blog/myprojects/post-to-tumbr/post-to-tumblr-v-4/) and today im proud to have pushed the 5th version of my popular Chrome Extension to the [Chrome app store](https://chrome.goo…
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This will be the last update for a while as I am heading up north WA for 3 weeks from tomorrow but before I went I wanted to get the game running on my iphone so I could test it while I was away.
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After that [short interlude](https://www.mikecann.blog/myprojects/unityasteroids/unity-ashteroids-ash-framework-in-unity/) im back to games development.
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I decided to take a break from the [game development](https://www.mikecann.blog/myprojects/mr-nibbles-3d/mr-nibbles-3d-menus-obscuring/) today to scratch an itch I had had for a while. ...
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While experimenting around with rotating in more than just one axis I ran into an issue.
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As this is a level based puzzle game one of the big requirements for the project will be the ability to quickly build and test levels.
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In-between the downtime of the main game (yet to be announced) I decided to experiment around with an idea I had a while ago. ...
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Just a quick post today.
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Following on from [yesterdays post](https://www.mikecann.blog/programming/unity-helpers-utilities-and-extensions-for-unity/) on my [Unity-Helpers](https://github.com/mikecann/Unity-Helpers) I have added another utility to the library. ...
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During the development of my up and coming game I have encountered some snags when developing in Unity so I wrote a number of utilities and extension methods to help out. ...
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As mentioned in my [last post](https://www.mikecann.blog/personal-project/parse-com-type-safe-extensions-for-unity/), I am working on a Unity game that takes advantage of [Parse](https://parse.com) for Asyncronous multiplayer.
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As mentioned in my [previous post](https://www.mikecann.blog/games/taming-unity/) I have been working on a multiplayer game built in Unity for a little while now.
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Post To Tumblr is an extension for the Chrome Browser.
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!