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  1. Following on my theme of "Not Games" projects, I have just released my latest Chrome Extension; [Trello Chat](https://chrome.google.com/webstore/detail/trello-chat/ohgelebenfafafahlppompddhdkimcan). ...

  2. So I am taking a little time away from games development at the moment to explore a few other projects and ideas.

  3. So this weekend I took part in an event I signed up for some time ago: Startup Weekend, Perth.

  4. **EDIT: Check the comments for an excellent reply from Simon, creator of Entitias.** Last week I wrote a couple of blog posts about my work on Unity Ash: ...

  5. So I promised in my [last post](https://www.mikecann.blog/programming/unity-ash-a-different-way-of-thinking-about-making-games-in-unity/) to show how how [Unity-Ash](https://github.com/mikecann/Unity-Ash) can make things easyier when it comes to Unit Test…

  6. [Over a year ago](https://www.mikecann.blog/portfolio/projects/unity-ashteroids-ash-framework-in-unity/) I decided to scratch an itch and see if I could get Richard Lord's Ash framework to work in Unity.

  7. Just a quick one to let you know that Mr Nibbles Forever is now [available to download on your Amazon device](https://www.amazon.com/Epic-Shrimp-Mr-Nibbles-Forever/dp/B016UN4K0G/ref=sr_1_1?

  8. For the [past 5 months](https://www.mikecann.blog/uncategorized/started-work-at-thebroth-in-perth/) my day job has been an AS3 developer with the awesome folks over at The Broth in Perth.

  9. Weeeee!

  10. The title says it all!

  11. It's been 3 weeks since the last update but lots has happened in that time. ...

  12. Its been almost exactly a week since the last developmental release of Mr Nibbles Forever.

  13. GovHack 2015 - Should I Drive?

    Well I took a short break this weekend from Mr Nibbles Forever development to head down the street to [SpaceCubed](https://spacecubed.com/) and compete in the [2015 GovHack competition](https://www.govhack.org/perth2015/). ...

  14. Well its been almost two weeks since [I declared the (tough) scheduled plan](https://www.mikecann.blog/myprojects/mr-nibbles-forever-getting-it-done/) for the release of Mr Nibbles Forever.

  15. While working on Mr Nibbles Forever I have encountered many annoying errors with Unity.

  16. I talked about this in my [last blog post](https://www.mikecann.blog/myprojects/mr-nibbles-alpha-8/) but Mr Nibbles Forever is starting to take shape now.

  17. Mr Nibbles Alpha 8

    Well its been exactly [95 days since my last Alpha release](https://www.mikecann.blog/myprojects/mr-nibbles-forever/mr-nibbles-forever-alpha-7/) of my mobile game Mr Nibbles Forever which is far too long.

  18. Just a quick update.

  19. Mr Nibbles Forever Update

    Its been a while since a Mr Nibbles Forever update.

  20. Mr Nibbles Forever - Alpha 7

    Well i'm now 8 weeks into development of Mr Nibbles Forever and I can safely say that the game is now feature complete (this probably should be Beta 1 release then not Apha 7 but oh well :P).

  21. Mr Nibbles Forever - Alpha 6

    I haven't posted an update on my new game Mr Nibbles Forever for a couple of weeks not because I haven't been doing anything (quite the opposite) rather the game has been in a little flux and thus was a little too broken to blog about. ...

  22. Mr Nibbles Forever - Alpha 4

    The 4th week of development is over and although I haven't had as much time as I would have liked this week (reinstalled windows AGAIN, prepared for my open-water swim) I still managed to make some significant progress, checkout the video below: ...

  23. Mr Nibbles Forever - Alpha 3

    I have had far less time than I would have liked to work on the game this week mainly because it was my birthday over the weekend and quite a bit of time was spent preparing for that. ...

  24. So its almost a week on since the first build of Mr Nibbles Forever and a fair bit of work has gone into the game this week.

  25. About a week ago I had an idea: what would [Mr Nibbles](https://www.mikecann.blog/portfolio/mr-nibbles-2/) look like if it was turned into an endless runner?

  26. Unity-Ash Upgrades

    [A while back](https://www.mikecann.blog/portfolio/projects/unity-ashteroids-ash-framework-in-unity/) I decided to scratch an itch and see if [Richard Lord's Ash Entity Framework](https://www.ashframework.org/) could be ported to Unity.

  27. > This is part of a three-post series on working with Parse.com in Unity.

  28. > This is part of a three-post series on working with Parse.com in Unity.

  29. > This is part of a three-post series on working with Parse.com in Unity.

  30. I recently had the opportunity to experiment with something I have been meaning to play with for a little while, Google's Polymer. ...

  31. MK Bridges

    MK Bridges is an ongoing freelance project I worked on for Martin-Kaye Solicitors. ...

  32. Post To Tumblr 5.9

    One thing that has always bothered me with Post To Tumblr ever since version 1.0, and I have finally fixed it in 5.9!

  33. Its been a little while since I have posted about Mr Nibbles 3D progress but we have been making progress slowly but surely.

  34. Project management is one of those things that can easily be shrugged away and forgotten about when developing indie games.

  35. Its been a little while since I have had any time to work on my new game Mr Nibbles 3D but i'm happy to be back developing again.

  36. Well I have been back for over 3 weeks now but only just got round to uploading the pictures and videos from my 3 week trip up north.

  37. Post To Tumblr 5

    Almost exactly [6 months ago I released Post To Tumblr 4](https://www.mikecann.blog/myprojects/post-to-tumbr/post-to-tumblr-v-4/) and today im proud to have pushed the 5th version of my popular Chrome Extension to the [Chrome app store](https://chrome.goo…

  38. Mr Nibbles - Mobile Testing

    This will be the last update for a while as I am heading up north WA for 3 weeks from tomorrow but before I went I wanted to get the game running on my iphone so I could test it while I was away.

  39. After that [short interlude](https://www.mikecann.blog/myprojects/unityasteroids/unity-ashteroids-ash-framework-in-unity/) im back to games development.

  40. I decided to take a break from the [game development](https://www.mikecann.blog/myprojects/mr-nibbles-3d/mr-nibbles-3d-menus-obscuring/) today to scratch an itch I had had for a while. ...

  41. While experimenting around with rotating in more than just one axis I ran into an issue.

  42. Mr Nibbles 3D - Level Building

    As this is a level based puzzle game one of the big requirements for the project will be the ability to quickly build and test levels.

  43. New Indie Game: Mr Nibbles 3D

    In-between the downtime of the main game (yet to be announced) I decided to experiment around with an idea I had a while ago. ...

  44. Post To Tumblr v4.19

    Just a quick post today.

  45. Following on from [yesterdays post](https://www.mikecann.blog/programming/unity-helpers-utilities-and-extensions-for-unity/) on my [Unity-Helpers](https://github.com/mikecann/Unity-Helpers) I have added another utility to the library. ...

  46. During the development of my up and coming game I have encountered some snags when developing in Unity so I wrote a number of utilities and extension methods to help out. ...

  47. As mentioned in my [last post](https://www.mikecann.blog/personal-project/parse-com-type-safe-extensions-for-unity/), I am working on a Unity game that takes advantage of [Parse](https://parse.com) for Asyncronous multiplayer.

  48. As mentioned in my [previous post](https://www.mikecann.blog/games/taming-unity/) I have been working on a multiplayer game built in Unity for a little while now.

  49. Post To Tumblr

    Post To Tumblr is an extension for the Chrome Browser.

  50. Taming Unity

    !