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  1. Design your environment based on your desired actions It's easier to create new behaviour by creating conditions by yourself than using plain willpower.

  2. How useful tools augment us and make us stronger

    How useful tools augment us and make us stronger It's bad to outsource activities that are valuable on its own (like thinking, parenting, reaching out, writing or even planning your day).

  3. An unexpected response from the boss A designer, anticipating a commentary for design she previously sent, suddenly gets the message which reads like this:"I don't like the placement of the main call to action button.

  4. Why I blame designers for missing my flight Setting the alarm clock is probably the most common form of programming.

  5. No tool or design process can fix a poorly conceived product Unpopular opinion: Tools that you use in the design process do not matter.

  6. Notes from the resources about permacomputing

    Notes from the resources about permacomputing I've recently come across a special branch of sustainable technology, called permacomputing.

  7. Why correct naming of the discipline is important When asked about my profession I simply reply "I am a product designer".

  8. Improving user's life is the ultimate goal of the product UX outcome tries to answer a question: When we deliver great designs, how does it improve someone's life?

  9. Designers should plan for long-term effects of their products Faced with tight schedules and focused on shipping product, designers rarely think beyond the product's core goal: to fulfil user needs while providing necessary business outcomes.

  10. Every design tool is meant for documenting design The way agile is implemented in organizations has eroded the quality of products: 2-week sprints are often focused on outputs and not on understanding.

  11. Perception manipulation is a powerful tool

    Perception manipulation is a powerful tool Design is a manipulation.

  12. The best way to screw your research is to do it out of the real context I frequently hear about doing "guerilla research" by intercepting random strangers in cafes, offering them a drink in exchange for the conversation about your very product.

  13. A snappier, quicker product creates a better UX

    A snappier, quicker product creates a better UX Designers frequently under-appreciate the factor of speed in the overall user experience of their products.

  14. Subjective feedback is usually unstructured and non-constructive As designers, we are faced with subjectivity every time when collecting feedback.

  15. The design process can always be improved

    The design process can always be improved Here are some common issues in the design process from my career: Stakeholders not included a designer (me) in product-related discussions.

  16. A computer cannot slow down spontaneously

    A computer cannot slow down spontaneously "My computer is slowing down!"

  17. Design interviews could actually be interesting

    Design interviews could actually be interesting Design interview questions that test problem-solving, not tool proficiency I recently wrote about design interview questions and how the proactive designer should first respond with questions, rather than ju…

  18. The problem with fake design projects - and what we can do about that Advise to aspiring young designers: stop doing fake projects.

  19. Digital designer should appreciate the luxury of the medium The advantage of digital products over physical products is in their fleeting nature, their impermanence, that they could be continuously improved and become increasingly better.

  20. The invention of buttons paved a way to a modern simplicity "You push the button, we do the rest".

  21. Ask questions on a design job interview, then move to a solution When interviewing for a design position, I expect a candidate to ask many questions before starting to go into solution.

  22. Distraction can sometimes help to concentrate better That morning I learned: The best meetings start with a disaster you barely survive.

  23. Successful Redesign is seldom dramatic or revolutionary September 3, 1967 was the day every Swedish driver had to relearn how to drive.

  24. When added feature actually improved user's lives Here is a powerful example where adding a feature actually leads to a positive outcome for the users.

  25. Annoying issues in my operating system

    Annoying issues in my operating system Provocative ideas about humanizing technology Why can't I put margin notes to myself on a webpage, PDF, or any other kind of document that I read?

  26. Humane OS Manifest

    Humane OS Manifest A proposal for operating system that maximize human potential.