Creează un cont pentru a te abona la acest blog și a-i urmări articolele pe pagina Lectură.
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this entry has its own OST GOAL: I want to have both good and evil spells available to the PCs, but the evil ones must have a gamist reason to be tempting to the player as much as to the PJ, while their consequences must also be punishing to the character…
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Following this, I am thinking on how good it sounds to play a low level Naruto campaign...
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Related to this and this.
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1.
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in spanish :/
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Over time, I've realized that there is a great advantage for everybody implicated on a campaign when the PCs party belong to an established group in-game, with an implied goals and sometimes, even a roster for backup PCs.
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Something I sent to this game jam to make me write a little.
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Something I found out that somebody else is doing, The only page I have seen from the rules.
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Which is in where the players influence the world not through the actions of their character, but by writing the narrative around it.
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Every day, our real world's lore becomes more and more grimdark.
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The little black dot in the head of the frog that is in the head of the other frog, its a human.
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I am playing Dragonsden's Pokemon: Team Rocket Edition again.
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Looks like an Owlbear, but its a Bú!
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Related to this post, but not actually about that.
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Because I've never liked beancounting on games for multiple reasons; I can't remember what I did with my last abstract wealth rules.
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And it's here: https://phylacteryquest.thecomicseries.com/ Two adventurers are sent on a quest through an average jrpg land; It's sort of related to this blog because I can't help doing tons of OSR meta-references.
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Once upon a time, the coyote was walking through the land and he stopped to rest on a rock.
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In World of Dungeons, magic is done primarily by summoning spirits.
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If you don't know about this game, go download it right now.
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I've decided to make a long article about matchlocks and cannons because it can be fun.
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www.sembrys.com/pixel-art More recent notes on my current rules.
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Note: this is part of a series, worldbuilding some shit apart from the usual D&Dlike stuff. --------------------------------------- Forgotten from each other, separated in distance and time, every planet naturally develops dialects and customs, and uphelds
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source: something called "tale of the silly bard" Rivers of ink had been spilled over the eternal balancing of Magic Users and Fighting man on different games.
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Most recent notes on my current rules.
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I just finished this movie a while ago.