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  1. This is the fifth in a series of articles based on my talk Architecting for Fast Flow: Thriving Amid Uncertainty.

  2. This is the fourth in a series of articles based on my talk Architecting for Fast Flow: Thriving Amid Uncertainty.

  3. What is a pattern, and what isn't?

    Software engineers draw on many kinds of reusable knowledge, including principles, practices, techniques, patterns, designs, methods, rules, reference architectures, and implementation approaches.

  4. This is the third in a series of articles based on my talk Architecting for Fast Flow: Thriving Amid Uncertainty.

  5. I recently wrote about the Coding agent sandwich, which is an architecture for a coding agent harness.

  6. This is the second in a series of articles based on my talk Architecting for Fast Flow: Thriving Amid Uncertainty.

  7. Earlier this year I was a guest on Luca Mezzalira’s Dear Architects podcast.

  8. This is the first in a series of articles based on my talk Architecting for Fast Flow: Thriving Amid Uncertainty.

  9. Part 1 developed a driving metaphor for GenAI-based development: you are the driver, the coding agent and its harness are the car, and your code and delivery system are the road.

  10. The video and transcript of my QCON San Francisco 2025 talk on microservices platforms - the basis for the article series - is now available.

  11. GenAI coding agents enable a team to generate code rapidly.

  12. I’m teaching an updated version of my workshop - Designing microservices: responsibilities, APIs and collaborations - at the excellent Explore DDD conference that’s happening this September in Denver.

  13. One of the Claude Code skills in my idea-to-code plugin is debugging-ci-failures.

  14. This is the eighth article in a series based on my QCon San Francisco 2025 talk Microservices Platforms: When Team Topologies Meets Microservices Patterns.

  15. This article describes the “coding agent sandwich” — an architecture pattern consisting of a tasty filling of LLM invocations sandwiched between two slices of plain old code (POC).