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This is a medium-to-large sized patch, though the majority of its gameplay changes are individually not that significant.
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MechCommander 1 has an annoying quirk where it shoves all of a mech’s biggest weapons into its left arm.
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Having finished MC1 / MCG (complete with noticing a couple of gameplay quirks), I decided to move onto MC2.
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Before I forget what I did, I’m infodumping how I personally (eventually) got MechCommander Gold (MechCommander 1 + Desperate Measures expansion) singleplayer running nicely on my own Windows 10 system.
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Desperate Measures, the expansion for MechCommander 1, introduced LB-X versions of Autocannons.
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With the years-long CBP Alpha 10 done I finally had some spare time/energy and so sat down to revisit MechCommander 1, something I haven’t played since I was a kid (and very, very bad at it).
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After slightly too much work and slightly too many whiplash-inducing pivots about what the patch’s contents would be, what formally started in 2023 as a small bugfix patch but which slowly evolved into a gargantuan patch has now been split up slightly so…
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RoN has a lot of undocumented gameplay elements where it’s ambiguous whether the in-game effect is a bug or not.
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A few days ago I had half an hour free while burger was messaging me about adding new nations to the game, so I decided to see what error message I would get if I tried to add new nations to the game.
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Ye olde’ Beta 2 release includes a lot of interesting things, including a score.xls file which notes how scores are calculated.