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Articole: 10
  1. This week I’ve been playing with the idea of a declarative API for scene graph construction in Swift.

  2. Slug

    I expected to have to wait 12 more years to write this post.

  3. Getting Started with Metal 4

    Another WWDC is in the books, and with it came a major update to many platform technologies, including Metal.

  4. In this article, I will outline how to render high dynamic range (HDR) video with Metal.

  5. Welcome back to our ten-year retrospective on the Metal API.

  6. Introduction In 2014, when Apple introduced the Metal graphics API, the landscape of computer graphics APIs was dominated by long-established standards like OpenGL.

  7. Metal 3, introduced by Apple at WWDC 2022, brought with it a significant number of features that enable modern rendering techniques, faster resource loading, and flexible shader compilation.

  8. In this article we will take a look at how to do tessellation on the GPU with Metal.

  9. With the advent of iPhone 13 comes a new generation of Apple-designed system-on-a-chip: the A15 Bionic.

  10. In the previous article we took a first look at WebGPU and got familiar with the essential pieces of the API, the command submission model, and drawing in 2D from a static buffer.