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Interest in OpenClaw is exploding.
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Up to now, I’ve been using Ollama as my platform to research the requirements for processing massive amounts of Intel Processor Trace.
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How good is AI at bringing old code into the 21st century?
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In this article, I explored ways to extend my LLM with knowledge specific to analyzing Intel Processor Trace.
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In prior articles and in a recent webinar, I’ve covered the use of AI for UEFI and OS kernel trace analysis.
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A few months have gone by, and I’m plowing away at Frank D.
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I got the book Game Engine Architecture by Jason Gregory for Christmas.
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What a pain!
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Want a more visual version of the first blog in this series?
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Explorations in 3D Graphics and DirectX 12: Episode 1 Almost 20 years ago, I picked up a copy of Andre LaMothe’s Tricks of the Windows Game Programming Gurus book.