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  1. Extracting regions from ESA WorldCover

    ESA WorldCover is a categorical dataset with 11 classes of land cover (such as water, trees, built-up etc.) at a 10-meter resolution covering most of the world.

  2. The inspiration for this project came from two main sources.

  3. How I failed to make a game

    Today I am releasing my raycasting tech demo for the GameBoy Advance.

  4. I ran into this issue in the process of moving away from devkitARM to a vanilla ARM GNU Toolchain.

  5. The GBA is a delightful platform to develop for.

  6. Introduction Bare-metal 64-bit ARM programming is a strange niche: small, power-efficient microcontrollers usually implement the – considerably simpler – 32-bit version of the architecture.

  7. Every now and then I feel a need to programatically generate and execute a Makefile: for example, to execute a graph-based procedural generation workflow, or to compile some game assets that are discovered dynamically by a tool – in general, all these pro…

  8. This seems like a very obvious thing to do, but I could not find a simple example anywhere.

  9. At its heart, the Xilinx UltraScale+ SOC has a multi-core Cortex-A53 CPU.

  10. Tracking FPGA design build metrics

    …with low infrastructure footprint For my latest FPGA toy project, I was looking for a way to have an overview of builds with performance metrics – fmax and resource usage, but also results of simulation and benchmarks.