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ESA WorldCover is a categorical dataset with 11 classes of land cover (such as water, trees, built-up etc.) at a 10-meter resolution covering most of the world.
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The inspiration for this project came from two main sources.
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Today I am releasing my raycasting tech demo for the GameBoy Advance.
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I ran into this issue in the process of moving away from devkitARM to a vanilla ARM GNU Toolchain.
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The GBA is a delightful platform to develop for.
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Introduction Bare-metal 64-bit ARM programming is a strange niche: small, power-efficient microcontrollers usually implement the – considerably simpler – 32-bit version of the architecture.
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Every now and then I feel a need to programatically generate and execute a Makefile: for example, to execute a graph-based procedural generation workflow, or to compile some game assets that are discovered dynamically by a tool – in general, all these pro…
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This seems like a very obvious thing to do, but I could not find a simple example anywhere.
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At its heart, the Xilinx UltraScale+ SOC has a multi-core Cortex-A53 CPU.
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…with low infrastructure footprint For my latest FPGA toy project, I was looking for a way to have an overview of builds with performance metrics – fmax and resource usage, but also results of simulation and benchmarks.