Creează un cont pentru a te abona la acest blog și a-i urmări articolele pe pagina Lectură.
-
Introduction One day, building security called my office because the cameras were not streaming properly.
-
Introduction This is yet another reboot of the attempt to dish out more fast-paced, short-form content in order to keep the ball rolling.
-
Introduction I find the saying “There’s more than one way to skin a cat”, just as much as the next guy, quite morbid and gruesome.
-
Introduction Who isn’t talking about AI these days?
-
Introduction Second blog post since forever, and I have no idea what this one should be about.
-
Introduction Boy, has it been ages since I last wrote a post.
-
Introduction Over the past couple of posts, I explored basic parallelism in Python with the help of Ray.
-
Introduction In the previous post, I wrote about parallelism, and towards the end, mentioned Ray, the ultimate python package for parallelism.
-
Introduction Why am I writing after such a long absence?
-
Introduction As software engineers, our job is to make sure computers behave in very specific ways when the software we have built is being executed.
-
Introduction I was waken up at 3:30 am by the sound of the fire alarm … I tried to ignore it, but that deemed a fruitless effort.
-
Introduction I wanted to quickly write a python script that would solve a relatively simple problem.
-
Introduction Ehm, for this one, I am really disappointed at my network of pythonistas.
-
Dancing with the Snake I’ve been engrossed in Python development lately, since we have requirements to build a unified platform for UI testing tasks, such as publishing results, browsing screenshots, … etc.
-
Introduction I have been ignoring errors coming in from my backend for a while now ..
-
Introduction I’ve been into mining Crypto-currencies recently (I’m not sure what’s the proper way to type that, so will refer to them as cryptos from now on .. with the added bonus of triggering cryptography nerds :troll:).
-
Just Type I literally just want to breathe some life into the blog again ..
-
Introduction To be honset, I thought I lost it.
-
It has been a while since I have posted anything, and to be honest, I shouldn’t be posting anything, since I’ve got loads of other things to worry about..!
-
OMG, I STILL CAN’T GET OVER THE FACT THAT I’VE SHIPPED MY GAME!
-
Introduction After a previous post outlining the importance of using SSL, especially when dealing with websockets, I needed now to implement auto-renewing certificates as a cron job or whatever.
-
Introduction As I wait for my laptop battery to drain so I can do complete power cycle for the battery, might as well write a post!
-
Introduction On a fine Friday evening, after I went over my git repos making sure everything is synced with upstream, I delightfully pack up reminiscing the past week.
-
Introduction This blog has been side stepped for quite a while ..
-
Unity ads is a great opportunity for games to make some serious revenue from the free players segment.
-
Well, I did need to write about the current authentication design, not that I think it’s amazing or anything like that, but in fact, I need to write it out in order to properly think about it.
-
Holy crap, I completely forgot about this devlog >__< .. definitely should not have… I don’t remember what the last post was about, but since then, just too many things were worthy of at least dumping here ..
-
That was painful … Dealing with Ecto changesets.
-
Introduction Throughout my game development journey with Unity + C#, I have found the C# language extremely flexible and versatile.
-
Not a very friendly title, but I really need to throw out there what’s happening these days.
-
Even though I set the title as “Anonymous Socket”, I decided not to go that route after all… Here is a quick brief of what’s going on inside my head: I need anonymous clients to connect to the backend and generate a temporary guest account to use in case…
-
Even more errors, and more edge cases to solve … If you are developing a game, really there is never a dull moment around here ..
-
Forgot that on a similar note to the previous post, I was wondering how I should deal with error message localization.
-
Hmm.. here I am again just typing stuff instead of working on my game ..
-
Just needed a quick way to track some tasks, so here it goes… Found a bunch of crap surrounding the dialog implementation.
-
So, after spending all that time perfecting the relationship between the game logic, graphics, and view, the game started coming together.
-
I derailed, and I derailed hard… I was simply focused on trying to implement animation ended hooks, so whenever an animation ends, the main game loop is informed, and the next task is processed… Somehow, during that implementation, I found a nasty part in…
-
After much struggling, procrastinating, and LoLing, I have finally set my mind to it.
-
I am struggling to find the zen between three entities in my game: State Logic Graphics the game state is an immutable object that simply represents the state of the game.
-
Damn, that’s why I was stuck on this all along!!
-
Wow, I really should have started doing this since forever … But you you what they always say: Better late than never I mean, really, so many problems could have been preserved ..
-
In Dama, a game ends under the following conditions: A player disconnects A player surrenders The players agree on a draw The game reaches a draw state The game reaches an ended state So many different ways to end the game, and thankfully it was super sim…
-
to further lower the barrier of writing to my blog, I decided to start this devlog thingie.
-
Introduction Finally, I’m back in the game (literally?)
-
Less programming these days, and more animation design.
-
Introduction The final post that concludes the series about game development is gonna be around the backend (server).
-
Introduction As highlighted by the nifty list below, this is part III of the four part series about game development!
-
Introduction In the second article in this game development series overway, I would like to shed some light on the aspects that make up the game engine.
-
Introduction There is always something to post about when it comes to game development it’s so vast!!
-
This will be a quick one, since I didn’t really upgrade to Phoenix v1.2.0, unfortunately… Why, why not?!