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Articole: 10
  1. Passion for software in the age of AI

    I am sure I am not alone with this.

  2. Mesh Edge Construction

    In this post I will present three equivalent algorithms to compute the edges of a polygonal mesh.

  3. About fast 2D CDF construction

    In a path tracer, sampling a light source that is driven by a texture, such as a HDR map, requires mapping a 2d random number to texels of the map, with a probability that is proportional to the brightness of those texels.

  4. DNND 3: the U-Net Architecture

    This is episode three of a miniseries on the vast world of Deep Neural Networks.

  5. DNND 2: Tensors and Convolution

    This is the second episode of a miniseries in the vast world of Deep Neural Networks, where I start from Intel® Open Image Denoise open-source library (OIDN) and create a CUDA/CUDNN-based denoiser that produces high-quality results at real-time frame rate…

  6. DNND 1: a Deep Neural Network Dive

    This is the first episode of a mini-series where I invite you to join me on a journey of discovery in the vast world of Deep Neural Networks.

  7. Anatomy of a task scheduler

    Line after line, my program is taking shape.

  8. Axis of comfort

    Lucy: how are you?

  9. Undo, the art of – Part 1

    People seem to think that implementing a solid undo system in a program is hard work, and yes for the most part that can be true, but it doesn’t have to be.

  10. Offline to Realtime: Manipulators

    Manipulators are controls drawn on top of some content to perform some action.