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I am sure I am not alone with this.
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In this post I will present three equivalent algorithms to compute the edges of a polygonal mesh.
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In a path tracer, sampling a light source that is driven by a texture, such as a HDR map, requires mapping a 2d random number to texels of the map, with a probability that is proportional to the brightness of those texels.
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This is episode three of a miniseries on the vast world of Deep Neural Networks.
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This is the second episode of a miniseries in the vast world of Deep Neural Networks, where I start from Intel® Open Image Denoise open-source library (OIDN) and create a CUDA/CUDNN-based denoiser that produces high-quality results at real-time frame rate…
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This is the first episode of a mini-series where I invite you to join me on a journey of discovery in the vast world of Deep Neural Networks.
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Line after line, my program is taking shape.
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Lucy: how are you?
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People seem to think that implementing a solid undo system in a program is hard work, and yes for the most part that can be true, but it doesn’t have to be.
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Manipulators are controls drawn on top of some content to perform some action.